Full notes
Full Tales of Maj'Eyal update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Performance
Tales of Maj'Eyal changes
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.2 !
A "small" bugfix release this time :)
Disabled Probability Travel on NPCs; they don't know how to use it anyway
Fixed Bow Threading to correctly swap to bows
Reduced fixedboss randomclass talents spread
Fixes a bug with Annihilator's shield capacitor
Fix wand, totem, and torque damage tooltips not always using bonus damage in their descriptions
Limit Fire Dragon Shield procs to 4/turn
Disable Shadowstrike on NPCs
Reduce and cap Bone Spear damage
Replace Pale Drake Elemental Surge with Adept
Reduce the scaling of the Archmage resist pen scalers to approach 60% instead of 100% (does not affect players)
Increase Dissipation dispel from 4 to 8
Fix Mirror Image not actually taunting on cast
Remove Spine of the World from Gorbat
Limit Elandar and Vor to unlocking 1 category and ban several problematic talents
Made thoughtform use talents slightly more often
Fixes to block callback and archery AI
Changed Freeze scaling to something saner
Being Frozen will not prevent the application of Wet and Frozen Feet debuffs
If the caster is Frozen when casting Shatter, the ice block is instantly destroyed
Disruption Shield now has a hard cap to max mana considered for energy storage
Gloves and Gauntlets of tier3 and tier5 will now start dropping in tier2 and tier4 respectively, mainly to help Brawlers get better weapons in a timely fashion
Fixed a bug with Mark Prey tooltip
Fixed Horrific Display pulling foes even without Call of Amakthel level 5
Fixed Mutated Hand not using itself as a mastery
Fixed Preordain and Luckdrinker to correctly work from 7 stacks as the tooltip implied
Fix Galen's Flowing Robe
Fixed Metaphasic Echoes to do damage on the same area as Reality Breach did
Replaced Charm Mastery with Device Mastery from the [redacted] machine!
Fixed Galvanic Rod not being usable after dying
Static Shock now correctly allows equipping shields with Cunning
Autoloader makes your shots bypass allies harmlessly
Heavy Weapons no longer drain steam
Boltgun and Flamethrower correctly gain damage bonus from Autoloader
Heavy Weapon Expertise (boltgun) scales correctly and always applies the correct debuff
Turrets tooltip improved
Turrets gain increased armor
Flame Turret gains further scaling armor and resistances, and no longer gets damage decreased by Upgrade
Steamgun Turret damage improved
AI of all turrets improved
Gauss Turrets correctly ignore armor
Rocket Pods no longer generate Heavy Weapon Ammo
Seeker Warhead now always stuns, and uses a better tile
Mecharachnid can self-destruct
Mecharachnid no longer inflicts friendly fire
Mecharachnid can equip armor with Dexterity
Mecharachnid's Overrun gives Steamsaw Mastery
Mecharachnid Piloting ejects you in a wider area, reducing chance of crashes
Mecharachnid Piloting correctly grants resistances, and the damage bonus no longer stacks
Mecharachnid correctly uses Magnetic Accelerator to escape
Fixed Pincer Strike tooltip
Heavy Weapons deactivate when you rest
Tooltip of Chemical Grenade fixed
Increase max number of Raze procs to 25
Nerf Steam Power (the talent) scaling
Fix Furnace tooltip
Nerf scaling on Furnace (linear scaling is evil on NPCs)
Mecha will teleport to you after combat ends, and auto-rezzes when combat ends. Tweaked turret AI further
Removed dust and tooth requirements for arcane dynamo
Have fun in Eyal!
Source
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