In this update6
Full notes
Full Tales of Kathay update
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What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
Tales of Kathay changes
Main features
New Road Generation: roads will now spawn connecting different villages and other sites;
New traveling system: Fast-travel has been removed from the game, and replaced with a travelling system, that allows you to move to any area in the world tile, as long as it’s connected to a major or secondary road;
Vision and fog of war on the worldmap: you will no longer have the whole map revealed when you start the game, but only a small selection of closeby villages. You can reveal this map by exploring the area on foot or via roads, or also by asking directions to guards;
Patch notes
Gameplay
New travel scene that allows the player to move around the world using major and secondary roads;
You can no longer fast-travel to discovered locations, unless they’re connected to a road;
New fog and vision area in the world map, that must be revealed as you play;
Not all villages are revealed anymore at the start of a game;
Guards can now tell you about distance villages;
Roads now generate connecting villages and other site types;
Roads allow you to travel using the overworld map;
Roads are generated when you enter an area. Even if you don’t use the overworld map for traveling, they’ll show you the way to points of interest;
Roads slowly degrade if not used;
Changed dirt footstep sound effect;
Added 4 new random encounters in the wilderness;
Visuals
Added branches, rocks, fallen logs, and flowers to decorate the wilderness;
Increased tree density in Forest and Taiga biomes;
UI
Brought back the option to “Buy All” and “Sell All”, while keeping the x10 option;
Quest markers now show the direction to the quest area, if outside of current area;
Added sound effect to when you open or close a map;
Removed unused health stats (Manipulation, Conciousness, and Movement);
You can now zoom in and out in all maps;
All maps can now be panned with the mouse;
Option to show/hide faction territories in maps;
Option to show/hide a grid overlay in maps;
Balancing
Prey will no longer randomly attack you, unless you attack first;
Fixed Strength attribute giving way too much Melee Damage Bonus;
Modding
Bugfixes
Fixed the “Location discovered” notification triggering multiple times in some cases;
Fixed the player spawning inside a tree or other object when transitioning between areas;
Fixed action tooltips not reflecting the “Melee Damage Bonus” stat;
Fixed formatting of the “Perception bonus” stat;
Fixed foxes showing up in predator den quests, as they usually flee instead of fighting;
Fixed the priority of some actions (Was prioritizing picking up an item istead of shooting a bow, for example);
Fixed some bugs with the context menu not closing when expected;
Source
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