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Steam News20 June 202616d ago

Alpha 0.19.0 - Of Roads & Travel

Join the Discord Play the Alpha Demo on Itch Become a Patron and play the full release early Wishlist Tales of Kathay on Steam Main features New Road Generation: roads will now spawn connecting different villages and ot

In this update6

Full notes

Full Tales of Kathay update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes9 additions12 changes4 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Fixes
changedMain featuresNew Road Generation : roads will now spawn connecting different villages and other sites;
addedMain featuresNew traveling system : Fast-travel has been removed from the game, and replaced with a travelling system, that allows you to move to any area in the world tile, as long as it’s connected to a major or secondary road;
removedMain featuresVision and fog of war on the worldmap : you will no longer have the whole map revealed when you start the game, but only a small selection of closeby villages. You can reveal this map by exploring the area on foot or via roads, or also by asking directions to guards;
addedGameplayNew travel scene that allows the player to move around the world using major and secondary roads;
removedGameplayYou can no longer fast-travel to discovered locations, unless they’re connected to a road;
addedGameplayNew fog and vision area in the world map, that must be revealed as you play;

Tales of Kathay changes

changedNew Road Generation : roads will now spawn connecting different villages and other sites;
addedNew traveling system : Fast-travel has been removed from the game, and replaced with a travelling system, that allows you to move to any area in the world tile, as long as it’s connected to a major or secondary road;
removedVision and fog of war on the worldmap : you will no longer have the whole map revealed when you start the game, but only a small selection of closeby villages. You can reveal this map by exploring the area on foot or via roads, or also by asking directions to guards;
addedNew travel scene that allows the player to move around the world using major and secondary roads;
removedYou can no longer fast-travel to discovered locations, unless they’re connected to a road;

Main features

New Road Generation: roads will now spawn connecting different villages and other sites;

New traveling system: Fast-travel has been removed from the game, and replaced with a travelling system, that allows you to move to any area in the world tile, as long as it’s connected to a major or secondary road;

Vision and fog of war on the worldmap: you will no longer have the whole map revealed when you start the game, but only a small selection of closeby villages. You can reveal this map by exploring the area on foot or via roads, or also by asking directions to guards;

Patch notes

Gameplay

  • New travel scene that allows the player to move around the world using major and secondary roads;

  • You can no longer fast-travel to discovered locations, unless they’re connected to a road;

  • New fog and vision area in the world map, that must be revealed as you play;

  • Not all villages are revealed anymore at the start of a game;

  • Guards can now tell you about distance villages;

  • Roads now generate connecting villages and other site types;

  • Roads allow you to travel using the overworld map;

  • Roads are generated when you enter an area. Even if you don’t use the overworld map for traveling, they’ll show you the way to points of interest;

  • Roads slowly degrade if not used;

  • Changed dirt footstep sound effect;

  • Added 4 new random encounters in the wilderness;

Visuals

  • Added branches, rocks, fallen logs, and flowers to decorate the wilderness;

  • Increased tree density in Forest and Taiga biomes;

UI

  • Brought back the option to “Buy All” and “Sell All”, while keeping the x10 option;

  • Quest markers now show the direction to the quest area, if outside of current area;

  • Added sound effect to when you open or close a map;

  • Removed unused health stats (Manipulation, Conciousness, and Movement);

  • You can now zoom in and out in all maps;

  • All maps can now be panned with the mouse;

  • Option to show/hide faction territories in maps;

  • Option to show/hide a grid overlay in maps;

Balancing

  • Prey will no longer randomly attack you, unless you attack first;

  • Fixed Strength attribute giving way too much Melee Damage Bonus;

Modding

Bugfixes

  • Fixed the “Location discovered” notification triggering multiple times in some cases;

  • Fixed the player spawning inside a tree or other object when transitioning between areas;

  • Fixed action tooltips not reflecting the “Melee Damage Bonus” stat;

  • Fixed formatting of the “Perception bonus” stat;

  • Fixed foxes showing up in predator den quests, as they usually flee instead of fighting;

  • Fixed the priority of some actions (Was prioritizing picking up an item istead of shooting a bow, for example);

  • Fixed some bugs with the context menu not closing when expected;

Source

Steam News / 20 June 2026

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