HomeGamesUpdatesPricingMethodology
Steam News4 June 20261mo ago

Alpha 0.18.0 - Of Hunt & Prey

Join the Discord Play the Alpha Demo on Itch Become a Patron and play the full release early Wishlist Tales of Kathay on Steam Main features New Bow weapon class, with 4 different bows, 2 ammo types, and a new skill tre

In this update4

Full notes

Full Tales of Kathay update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes51 additions15 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
addedMain featuresNew Bow weapon class , with 4 different bows, 2 ammo types, and a new skill tree with 9 new skills to choose from;
addedMain features11 new animal species added for your hunter needs, and some of the existing ones got some new abilities too;
addedMain featuresNew Hunter and Tracker Armor that provides bonuses versus animals, and is in general great for bow play;
addedMain featuresNew Hunter NPC that sells all of the new equipment, and has a few new quests too;
changedGameplayAP recovered per turn is now a stat that changes with injuries;
changedGameplayYou AP can carry over between turns up to 125;

Tales of Kathay changes

addedNew Bow weapon class , with 4 different bows, 2 ammo types, and a new skill tree with 9 new skills to choose from;
added11 new animal species added for your hunter needs, and some of the existing ones got some new abilities too;
addedNew Hunter and Tracker Armor that provides bonuses versus animals, and is in general great for bow play;
addedNew Hunter NPC that sells all of the new equipment, and has a few new quests too;
changedAP recovered per turn is now a stat that changes with injuries;

Main features

New Bow weapon class, with 4 different bows, 2 ammo types, and a new skill tree with 9 new skills to choose from;

11 new animal species added for your hunter needs, and some of the existing ones got some new abilities too;

New Hunter and Tracker Armor that provides bonuses versus animals, and is in general great for bow play;

New Hunter NPC that sells all of the new equipment, and has a few new quests too;

Patch notes

Gameplay

  • AP recovered per turn is now a stat that changes with injuries;

  • You AP can carry over between turns up to 125;

  • New weapon: “Carved Shortbow”;

  • New weapon: “Hunter’s Shortbow”;

  • New weapon: “Recurve Bow”;

  • New weapon: “Longbow”;

  • New armor: “Hunter Tunic”;

  • New armor: “Hunter Hood”;

  • New armor: “Hunter Leggings”;

  • New armor: “Tracker Cloak”;

  • New armor: “Tracker Hood”;

  • New armor: “Tracker Boots”;

  • New ammunition: “Carved Arrow”;

  • New ammunition: “Metalhead Arrow”;

  • New item: “Thread Spool”;

  • New skill tree: “Bows”;

  • New bow skill: “Bow Precision” - Increases accuracy;

  • New bow skill: “Bow Conditioning” - Decreases stamina use;

  • New bow skill: “Quick Shot” - Low AP cost shot;

  • New bow skill: “Barrage” - Multi-target shot;

  • New bow skill: “Target Practice” - Reduces accuracy drop with distance;

  • New bow skill: “Steady Shot” - High AP shot with high chance of hitting;

  • New bow skill: “Keen Eye” - Increases vision;

  • New bow skill: “Hunter’s Instinct” - More damage to animals;

  • New bow skill: “Maimimg Shot” - Shot that reduces movement speed;

  • New survival skill: “Improvised ammo” - Allows you to craft Carved Arrows;

  • New animal species: “Hare”;

  • New animal species: “Boar”;

  • New animal species: “Goral”;

  • New animal species: “Black bear”;

  • New animal species: “Fox”;

  • New animal species: “Deer”;

  • New animal species: “Mountain Lion”;

  • New animal species: “Skunk”;

  • New animal species: “Porcupine”;

  • New animal species: “Jackalope” (Very rare);

  • New animal species: “Auroch” (Very rare);

  • New Hunter NPC profession, that sells pelts, bows and arrows;

  • “Bear” renamed to “Brown bear”;

  • New ability for some animals: “Ram”;

  • New ability for some animals: “Claw”;

  • New ability for wolves: “Warning Howl”;

  • 2 new quests given by the Hunter NPC;

  • It’s now required to have a knife in your inventory in order to butcher corpses;

  • Settings screen now allow changing some video & gameplay settings;

  • Settings screen acessible via the main menu;

  • Not all animals are hostile anymore. Some have only a chance of being hostile;

  • All wildlife is not persistent in the world, and should be more common;

  • NPCs now wander around their spawn point, visiting points of interest;

  • When outside of combat, you can now path to an action and perform that action with a single click;

  • The default video mode is now fullscreen;

  • When you visit a PoI, it is now revealed on the map and in the codex;

  • Now song “Unworthy” by Guilherme Bernardes William;

  • Actions now have different priorities for “smart use” (Single Click) while in combat and outside of it;

UI

  • Improved the tooltips for several items passive effects;

  • Gold in inventory now has a small icon to make it more visible;

  • When you press a dialog key (E for Inventory, J for Codex, etc) with another dialog open, that dialog is closed and the new one opens;

  • Fixed some weird item material naming (e.g “Coyote Pants” becomes “Coyote Hide Pants”);

  • You can now scroll by dragging the scroll bar;

  • Added a small skull marker on creatures whose Challenge Rating is higher than yours;

  • Added option in the load menu to delete saves;

  • Increased the character portrait size in the inventory screen;

  • Replaced “Buy All” option in traders for a “Buy 10”;

Modding

  • It is now possible to define history actions for creatures in the “creature_history_event.toml” file;

Bugfixes

  • Confirming the “Split Stack” dialog no longer closes the inventory;

  • Fixed some material properties not being applied to items;

Source

Steam News / 4 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.