In this update, we’ve enhanced ship collision interactions with new animations, adding 10 unique collision scenarios, including ship-to-ship and environmental collisions.
Full notes
Full Tales of Fortune update
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What changed
0 fixes2 additions0 changes0 removals
Gameplay
addedIn this update, we’ve enhanced ship collision interactions with new animations, adding 10 unique collision scenarios, including ship-to-ship and environmental collisions. These improvements are designed to handle various situations, providing a more immersive experience.
addedAdditionally, we’ve updated the movement visuals with new grid indicators. These indicators show the tiles where players can move and display the move costs, making the gameplay more intuitive, especially for new players. The new indicators also distinguish collidable tiles. While you’ll never be restricted from making a move (even if it results in a collision), this update makes it clearer which tiles are collidable, especially in situations where it might not be immediately obvious.
Tales of Fortune changes
addedIn this update, we’ve enhanced ship collision interactions with new animations, adding 10 unique collision scenarios, including ship-to-ship and environmental collisions. These improvements are designed to handle various situations, providing a more immersive experience.
addedAdditionally, we’ve updated the movement visuals with new grid indicators. These indicators show the tiles where players can move and display the move costs, making the gameplay more intuitive, especially for new players. The new indicators also distinguish collidable tiles. While you’ll never be restricted from making a move (even if it results in a collision), this update makes it clearer which tiles are collidable, especially in situations where it might not be immediately obvious.
In this update, we’ve enhanced ship collision interactions with new animations, adding 10 unique collision scenarios, including ship-to-ship and environmental collisions. These improvements are designed to handle various situations, providing a more immersive experience.
Additionally, we’ve updated the movement visuals with new grid indicators. These indicators show the tiles where players can move and display the move costs, making the gameplay more intuitive, especially for new players. The new indicators also distinguish collidable tiles. While you’ll never be restricted from making a move (even if it results in a collision), this update makes it clearer which tiles are collidable, especially in situations where it might not be immediately obvious.