Full notes
Full Tales of Fearless update
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What changed
- Performance
- Gameplay
Tales of Fearless changes
Steam post image Today is a very special day for me and for Tales of Fearless.
After a lot of work, adjustments, testing, and dedication, the official relaunch of the game will happen this Saturday at 4:00 PM (GMT-3). This is a moment I have been waiting for a long time, and I am very happy to finally be able to share it with all of you.
This update is a big one. Many new files and systems have been added to the game, bringing more stability, improvements behind the scenes, and a stronger foundation for the future of the project. In addition, several classes went through rebalancing and skill modifications, with the goal of making the gameplay fairer, more dynamic, and more fun.
The classes adjusted in this update are:
Rogue – 1 skill modified
Ranger – 3 skills modified
Shaman – 2 skills modified
Feral – 2 skills modified
Infernal – 2 skills modified
Lancer – 1 skill modified
Draconic Warrior – 1 skill modified
Pyromancer – 1 skill modified
Gloomstriker – 2 skills modified
These changes were carefully thought out, analyzing class performance and aiming for better balance between them, without losing the identity of each one.
I want to sincerely thank everyone who followed the development, tested the game, gave feedback, and believed in the project. The relaunch of Tales of Fearless marks a new beginning, and I hope to see all of you online this Saturday to experience this new phase together with me.
See you in game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
