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Steam News26 March 20263mo ago

Update 3/26/26

Small update this time, which includes the following: Weapon Break status native to the Sword class of weaponry now disables monster attacks that utilize weapons (axes, swords, etc.).

Full notes

Full Tales from Zilmurik update

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What changed

1 fix0 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedWeapon Break status native to the Sword class of weaponry now disables monster attacks that utilize weapons (axes, swords, etc.).
changedBank of Alimena has opened up, allowing you to store up to 9,999,998 GP and accrue interest on your balance at a rate of 2% every five minutes. Applicable with a minimum balance of 50 GP.
fixedSome objects that behaved inconsistently with everything else have been fixed, such as NPCs not flashing when speaking or flavor text not displaying when observing an object. Inconsequential, but when I discovered them, I felt the need to fix them.

Tales from Zilmurik changes

changedWeapon Break status native to the Sword class of weaponry now disables monster attacks that utilize weapons (axes, swords, etc.).
changedBank of Alimena has opened up, allowing you to store up to 9,999,998 GP and accrue interest on your balance at a rate of 2% every five minutes. Applicable with a minimum balance of 50 GP.
fixedSome objects that behaved inconsistently with everything else have been fixed, such as NPCs not flashing when speaking or flavor text not displaying when observing an object. Inconsequential, but when I discovered them, I felt the need to fix them.

Small update this time, which includes the following:

  1. Weapon Break status native to the Sword class of weaponry now disables monster attacks that utilize weapons (axes, swords, etc.).

  2. Bank of Alimena has opened up, allowing you to store up to 9,999,998 GP and accrue interest on your balance at a rate of 2% every five minutes. Applicable with a minimum balance of 50 GP.

  3. Some objects that behaved inconsistently with everything else have been fixed, such as NPCs not flashing when speaking or flavor text not displaying when observing an object. Inconsequential, but when I discovered them, I felt the need to fix them.

Source

Steam News / 26 March 2026

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