Steam post imageA quest log has been implemented into the game so players can keep further track of where they are meant to be. Any time a new quest has been started, a character in the screen will become opaque.
Full notes
Full Tales from Zilmurik update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions0 changes0 removals
Gameplay
addedSteam post imageA quest log has been implemented into the game so players can keep further track of where they are meant to be. Any time a new quest has been started, a character in the screen will become opaque. Before such quests have been started, the character will be semi-transparent and will direct the player what needs to be done in order to activate the quest.
addedThe Goddess Nyfrulia will always tell you your primary quest objective. Other side-quests may be added in the future to help fill out the menu. Stay tuned.
Tales from Zilmurik changes
addedSteam post imageA quest log has been implemented into the game so players can keep further track of where they are meant to be. Any time a new quest has been started, a character in the screen will become opaque. Before such quests have been started, the character will be semi-transparent and will direct the player what needs to be done in order to activate the quest.
addedThe Goddess Nyfrulia will always tell you your primary quest objective. Other side-quests may be added in the future to help fill out the menu. Stay tuned.
Steam post imageA quest log has been implemented into the game so players can keep further track of where they are meant to be. Any time a new quest has been started, a character in the screen will become opaque. Before such quests have been started, the character will be semi-transparent and will direct the player what needs to be done in order to activate the quest.
The Goddess Nyfrulia will always tell you your primary quest objective. Other side-quests may be added in the future to help fill out the menu. Stay tuned.