Full notes
Full Tales From Evenfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Events
New
Added: -Godrays & Light beams -Bloom -60+ FPS Engine -Upscaled the client resolution to 1920 x 1080 -Added photosensitive warning -Added background SFX on certain maps -Added "intro" to world map, explaining certain mechanics
Changes
Increased map size for smaller environments
Removed pop-up dialogue images due to conflicts with the larger screen size
Rewrote a few text boxes
Added labels over locations on the world map
Implemented "action button" travel on the world map; replacing old "touch to travel" system
The water in the underworld no longer damages the player
Fixed a few event walk animations
Fixed a few out of place events
Fixed some human events that were taller than others
Changed some shadow placements
Changed the main menu slightly
Updated the Northward Games logo
Changed certain SFX to be quieter
Fixed a few terrain objects that could be moved through
Changed the UI to fit to a larger screen size
additional hotfixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
