In this update3
Full notes
Full Tales From Evenfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Gameplay
Tales From Evenfall changes
The Update:
This update will feature a few changes we decided to implement following our development on the sequel to Tales From Evenfall. We found a few things that we could package into a small update to improve the immersion and quality of life for the Tales From Evenfall experience.
The update will feature:
Godrays & Light beams
Bloom
60 FPS Engine
Upscaled the client to 1920 x 1080
Various minor bug fixes
Increased map size
And much more!
FAQ:
Q: Do I need to pay for the update?
No! The update will be entirely free.
Q: When will the update go live?
The update will go live sometime later this week.
Q: Why release it now?
We originally intended this update to go live for the one year anniversary of Tales From Evenfall's release. However, we implemented changes faster than expected so this update can be released earlier!
Sequel Talk:
Blood of The Alchemists, also known as the sequel to Tales From Evenfall will feature many of these elements built in for an increased layer of immersion and gameplay depth. We felt as though leaving Tales From Evenfall without some of these features wouldn't be fitting for the series.
Be sure to follow the development thread on our website for more info on Blood of The Alchemists underneath the "Projects" tab
Once again we would like to thank everyone for their support of this game and our passion for game development here at Northward Games.
Cheers!
The Northward Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
