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Full Tales Across Time update
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Repeated intro
Hey everyone, it’s been a while! We all know what’s been going on in the world, so I’ll just say that I sincerely hope everyone out there is safe and healthy; and hopefully not going too stir crazy from being stuck at home.
My thoughts go out to everyone at this difficult time, but I know that we’ll get through this. 2020 doesn’t have to be a “wasted” year, nor does it have to belong to some virus. Circumstances are difficult around the world, and I don’t want to minimise that for a second; but there’s still a lot of good to be found – even if you’re stuck indoors!
I’ve had a lot of opportunities to help family members and other people I know over the last month, which has been time consuming (sorry 8-Bit Adventures 2 fans!) but also very much worth doing. On the fun side of this, though, was buying Animal Crossing to play with my Grandmother – partly to try and give her more activity and mental stimulation. She has trouble with the controls, but she did surprisingly well – especially seeing as the last game she played was Kirby 64’s multiplayer mini-games in 2001! We got her camp set up, gave her tools, and I made her a birdhouse =P I don’t know when we’ll get to do it again due to current restrictions, but she genuinely seemed to enjoy it and said it made her use her noggin, so it was definitely worthwhile haha.
And honestly, I think this situation is a time for video games to shine. Not just for keeping us all connected and interacting with each other, but also for helping us stay positive and happy. I always approach game development with the perspective that a game is a kind of “conversation” between the developer and the player. The developer presents ideas or mechanics, and the player decides how to perceive and utilise them; there’s this moment-to-moment back and forth, as the game shifts from player directed to developer directed over and over.
I’ve been playing Threads of Fate on PS1 recently (a pretty obscure Square Soft title from 1999) and that game’s just a sweet, earnest, feel good adventure – with way more narrative depth than I expected at the start. It’s not exactly what I’d call a good game mechanically, but its charm wins out over any flaws, and it always left me feeling cheerful and optimistic. And that’s what I adore about video games! I’ve played so many titles like that over the years; and right now, I think we could all use a bit of that =)
So my personal recommendation? Hunker down with some old favourites – ideally anything which features a cheerful vibe, whatever makes you happy – and see what messages those developers left for you. I personally have always found games like that to be really helpful in lifting my spirits and bringing a positive attitude to the people around me!
Anyway, with that tangent out of the way, let’s get out onto some 8-Bit Adventures 2 talk!
The March of Progress
So March was, once again, a slightly compromised month. The first week featured the memorial service for my Aunt, so the start of the month was really still about supporting family and getting back into routine. Zepht, Klara, Pierre, Seamus – thank you all very much for your condolences and consideration; it was sincerely appreciated! Hopefully I didn’t miss anyone! And then, with everything else that’s gone on, and trying to
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