Full notes
Full Tales Across Time update
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What changed
- Store
- Events
- Maps
- Gameplay
Tales Across Time changes
After seven years of hard work and anticipation, I’m overjoyed to announce that 8-Bit Adventures 2 will launch on PC (via Steam and GOG) on January 31st, 2023!
It’s finally happening, everyone!! =D And while I really wanted to hit 2022, at least we’ll only be one month out ;) If you’d like to help make 8-Bit Adventures 2 a success, then please wishlist the game and spread the word to friends or on social media! While it may not seem like it changes much from the outside, it genuinely does make a massive difference for us, and is sincerely appreciated.
https://store.steampowered.com/app/733110/8Bit_Adventures_2/ If you want to inquire about review codes or coverage, you can contact me via josh@criticalgames.com.au And please CC Post Horn PR on all messages via: posthornpr@gmail.com
A gigantic thanks to Day of the Devs, Double Fine, and iam8bit for the opportunity to signal boost this announcement through their wonderful event!
A unique version of the 8-Bit Adventures 2 demo with Airship and World Map gameplay will be showcased today at Day of the Devs in San Francisco, California, from 3pm until 7pm PDT. Attendance is free, so if you’re in the area, please go and check out this incredible event!
But that’s not all! The online 8-Bit Adventures 2 demo on Steam and GOG has also been updated to reflect the more polished and finalised state of the full game too. While anyone who’s played the demo before probably won’t notice much of a difference, I wanted to make sure that future demo players would have the best 8-Bit Adventures 2 experience possible – short of playing the full game =)
I’ve also been doing multiple weekly posts on Twitter and Instagram over the last month, and these will be continuing right through to release (with some of the most exciting ones saved for January!). But I also plan to do regular recaps on Steam, collecting my Twitter posts and sharing them with everyone here - so stay tuned for that too!
But what about console players? Well, to reiterate from my previous news post, while Ratalaika Games have been making some great progress on porting, the whole process has taken significantly longer than anticipated due to some unforeseen challenges. When you add console lotcheck on top of that (the approval process to be launched on each platform), the months pile up.
And so, after talking things over with my team, Ratalaika Games, Post Horn PR (a pro-bono marketing team who are very graciously supporting 8-Bit Adventures 2) and several other developers (whose input I’m very grateful for), I’ve ultimately decided to launch the PC version first, work on any bug fixes and updates necessary (updating a game is a lot easier on PC than on console), and then release the console versions as soon as everything’s ready.
I sincerely apologise to console players for this delay, as the plan was always to launch PC and console on the same day. I’ve stuck to and fought for that plan as long as I could (until about the last month and a half); but after speaking further with Ratalaika, it became clear that things had to change. My hope is that console players won’t have to wait too much longer than PC players – and on the bright side, they’ll also receive the Free DLC as part of the base game package, along with any extra fixes and updates for the smoothest and most complete experience.
And just to show
Source
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