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Full notes
Full Talaka update
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What changed
- Compatibility
- Gameplay
- Balance
- Security
- Fixes
- UI and audio
Talaka changes
Hi there folks!
Potato Kid team here, bringing you a freshly baked new Talaka build just out of the oven! This build contains dozens of fixes, changes and improvements based on the first week of Beta testing. Thank you so much to our dear beta testers for making this possible!
Here is the change log of what’s in Build 0.8.4.26:
1.Improvements
Crouch & Crouchstrike!!!
Talaka can now crouch to stay away from some of those projectiles! And bonus: she can perform a crouch strike to repel pesky folks getting too close, like that little fiery snake!
Getting Hit & Flow
Changed Talaka’s reaction, physics, and consequences when she takes Body Damage from enemies (collisions with the enemy’s body). Now she won’t be stopped on her tracks when colliding with enemies, but will still take damage. This is designed to keep the game flow faster and offer more freedom of movement overall in combat.
Please note Talaka will still be knocked back and interrupted by enemy attacks.
2.Fixes
Combat & Gameplay Improvements
Fixed a stunlock exploit in Miniboss "Cabeça da Mula" (Head of the Headless Mule).
Fixed a bug in the room that unlocks the Kumbu brush that prevented glitch walls from disabling.
Added a larger and clearer low health warning to improve urgency to heal.
Exploration & World Navigation
Fixed physics to prevent Talaka from "hugging" walls across the game.
Fixed a few rooms where Talaka could fall into the Void.
Fixed a bug where Talaka appeared to be flying after being resurrected.
Changed spoils physics (coins, Sankofas, etc.) to prevent them from falling out of bounds.
Created more forgiving colliders to interact with the Orishas.
Fixed NPC interaction bugs in the Orum.
UI, Audio & Quality of Life
Fixed the pause menu locking up when underneath the store UI.
Fixed a bug that caused the Options screen to freeze.
Lowered the volume of certain sound effects, specifically Glitch Shield-related ones.
Fixed various minor menu bugs.
Localization & Text
Fixed consistency regarding "Exu/Eshu" naming.
Fixed consistency regarding "Axé/Ashe" naming.
Fixed weapon names that caused confusion.
Added descriptions to missing upgrades in PT-BR localization.
If you played the Beta, THANK YOU SO MUCH!
And please fill out the survey to let us know how you feel about the game!
Until next time!
Potato Kid team
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