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Steam News16 June 20242y ago

Demo Update 160624

Hello Takers! I have work both on the game and its demo with a big concern: Is the game fun to play and is it easy to handle?!

Full notes

Full Takeover update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Takers!

What changed

1 fix0 additions3 changes0 removals
  • UI and audio
  • Maps
fixedThe result is this list of updates: Rotation camera fixed Camera lag added (remove the impression of having the camera stuck to the back of the character Scene camera removed (no more transition between them and the player character) More smoothness for the gameplay The Drone UI has been lightened The graphics has been improved and lightened as well which lead to better performance No more skills Pop-Up on screen, replaced by icon appearing over the life and rage bar.
changedBattle UI is reshaped a bit to take less space on the screen The pause feature returns in this version.
changedA lot of particle FX has been replaced Battle sound are clearer Overall, the battle is faster with less camera transition, you keep track of the player character while in the middle of the combat.
changedMore battle stage (among them one challenging plateform stage)

Takeover changes

fixedThe result is this list of updates: Rotation camera fixed Camera lag added (remove the impression of having the camera stuck to the back of the character Scene camera removed (no more transition between them and the player character) More smoothness for the gameplay The Drone UI has been lightened The graphics has been improved and lightened as well which lead to better performance No more skills Pop-Up on screen, replaced by icon appearing over the life and rage bar.
changedBattle UI is reshaped a bit to take less space on the screen The pause feature returns in this version.
changedA lot of particle FX has been replaced Battle sound are clearer Overall, the battle is faster with less camera transition, you keep track of the player character while in the middle of the combat.
changedMore battle stage (among them one challenging plateform stage)

I have work both on the game and its demo with a big concern: Is the game fun to play and is it easy to handle?!

The result is this list of updates: Rotation camera fixed Camera lag added (remove the impression of having the camera stuck to the back of the character Scene camera removed (no more transition between them and the player character) More smoothness for the gameplay The Drone UI has been lightened The graphics has been improved and lightened as well which lead to better performance No more skills Pop-Up on screen, replaced by icon appearing over the life and rage bar.

Battle UI is reshaped a bit to take less space on the screen The pause feature returns in this version.

A lot of particle FX has been replaced Battle sound are clearer Overall, the battle is faster with less camera transition, you keep track of the player character while in the middle of the combat.

The surveillance drone looks far better less rigid

My To do list:

Translate the game in French, German, Chinese, Corean and Japanese

More characters, 2 more female fighters one with twin blade and one with double gun and rocket launcher!!

More battle stage (among them one challenging plateform stage)

A boss (big like Elden Ring or one small fast and smart like Nier Automata)

A trailer

You can also visit my youtube channel to see all my work as a solo dev!

Oedipe Games Youtube Channel

Source

Steam News / 16 June 2024

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