Full notes
Full Takeover update
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Repeated intro
Hello Takers,
What changed
- Gameplay
- Balance
- UI and audio
Over the last few days, I've tried to implement a few improvements:
Gameplay Level: The duration of the mission is extended thanks to the addition of a final room to cross before completing the level.
The filter that appears on the screen during rage mode has been redesigned to be clearer and increase visibility during it.
The action that lifts the opponent is more powerful with a more precise impact. This will be visible at ANNA and FUBUKI.
UI level: The selection screen has undergone a slight redesign to improve the reading of each character's profile.
NEXT: Another playable character? Martial arts fighter why not!
The developer.
Source
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