Update history
Latest Take a Walk updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Take a Walk
HUGE UPDATE! v1.3
Ok first off, sorry for the lack of updates... I was a victim of The Great SSD Crash of 2025... Luckily i had backups, but with that being said some things still had to be rebuilt This update brings a ton of changes Nat…
Announcement2 changesPerformanceMaps - Take a Walk
March Update!
Hello All! To coincide with the steam sale, I figured I'd go ahead and drop this update! I originally wanted to have the new map ready to drop at this time but that didn't pan out as I have sadly had to spend most of my…
Announcement1 changeMaps - Take a Walk
Teaser For the Spring Sale Update!
Announcement - Take a Walk
Quick patch again
One of those silly totems fell under a mountain wild...:)
Announcement - Take a Walk
Quick Patch, Not really a post needed
Added input sensitivity options Added ability to control totem volume separately
Announcement2 changesGameplay - Take a Walk
Patch Version 1.1.5.3
OK, this time we are doing it right The following fixes have been implemented --Level select screen within the pause menu now returns you to pause menu --Fixed the obvious incorrect build version issue --Fixed issue wit…
Announcement5 changesFixGameplay - Take a Walk
Price Reduction!!!!
Hello everyone! I feel this is the right decision. I understand now that as a first time indiedev, the audacity to even charge for the game in the first place is a bit wack. After much consideration and the seemingly ne…
Announcement2 changesBalance - Take a Walk
Patch 1.1.5.2
--Added ability to adjust totem collection volume --Set the border wall on aurora live because apparently I never cooked those???? --Changed how totems appear on the map, now they will no long be on the overworld map an…
Announcement2 changesGameplayMaps - Take a Walk
Version 1.1.5
THIS IS A BIG ONE! Firstly, Thank you all for making the first week of release a fun one! In this build: --Added borders to maps to prevent going out of bounds --Fixed some AI jitter behaviour --addressed various other…
Announcement5 changesFixMaps - Take a Walk
Reviews are Everything ; Please honestly review Take a Walk
Hello All! WIth this being my first game released on steam, a couple things are becoming apparent. First and foremost, REVIEWS ARE EVERYTHING. Without reviews you pretty much get doomed to fall into obscurity I apprecia…
Announcement - Take a Walk
Version 1.1.4.1 (Pls be the last one this indie dev stuff is hard)
OK.... So this should be one of the last patches for launch Fixed the following Items --The sky texture broke so there were no stars --Fixed yet another issue with animal population --Fixed out of bounds achievement bug…
Store7 changesFixGameplay - Take a Walk
Version 1.1.4
Knocked out a few things --Shift/L3 now enables a sprint... It just feels too natural (you can still set speed in the settings) --Added walls to the levels to avoid out of bounds issues --cleaned up some issues with the…
Announcement1 changeGameplay - Take a Walk
Showing off Some Maps
Showing off some maps here with the auto walk feature
Announcement1 changeMaps - Take a Walk
Version 1.1.3.3
Super Quick Hotfix to address a broken texture
Announcement1 changeFixGameplay - Take a Walk
V1.1.3.2 DAY ONE PATCH OMG I'M A REAL GAME DEV NOW!!!!
Quick Hotfix here --The bunnies were procreating..... a lot. Toned that down as they were over running the map --Added an option to Invert the y axis in the setting --Vsync is now enabled by default, duh (thank you alan…
Announcement4 changesFixGameplay - Take a Walk
VERSION 1.1.3
Changes in this version: --Changed walking speeds to toggles rather than sliders --Added FOV Slider for both autowalking and manual walking --added option to remove post processing (Bloom, lens flare, ect) --game no lon…
Announcement4 changesGameplay


