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Steam News7 December 20241y ago

Update Notes for Build 12.06.2024.4

-Machine Translated Korean language support (Proper translation is still WIP, didn't want to ship yet, but many other bugs needed fixing and it's easier to just ship it than cut it out) -Moving platform puzzles were _st

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Full Taiji update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedMachine Translated Korean language support (Proper translation is still WIP, didn't want to ship yet, but many other bugs needed fixing and it's easier to just ship it than cut it out) -Moving platform puzzles were _still_ interactable (been broken since June, my most embarrassing bug lifetime to date) -Fixed pre endgame ripple effects which had been broken by recent optimizations -Fixed culling being too slow in white ending (fixing the latching fast cull bug caused this one) -Fixed issue where camera could zoom out so far that the edges of the screen would be garbled -Fixed tutorial hints sometimes being cut off by the edge of the screen if in zoom mode -Fixed deculling issues in Ruins and Gardens -Fixed issue where floor puzzles could be culled when they were still slightly on the bottom edge of the screen (wasn't accounting for raised tiles in the bounds)

Taiji changes

fixedMachine Translated Korean language support (Proper translation is still WIP, didn't want to ship yet, but many other bugs needed fixing and it's easier to just ship it than cut it out) -Moving platform puzzles were _still_ interactable (been broken since June, my most embarrassing bug lifetime to date) -Fixed pre endgame ripple effects which had been broken by recent optimizations -Fixed culling being too slow in white ending (fixing the latching fast cull bug caused this one) -Fixed issue where camera could zoom out so far that the edges of the screen would be garbled -Fixed tutorial hints sometimes being cut off by the edge of the screen if in zoom mode -Fixed deculling issues in Ruins and Gardens -Fixed issue where floor puzzles could be culled when they were still slightly on the bottom edge of the screen (wasn't accounting for raised tiles in the bounds)

-Machine Translated Korean language support (Proper translation is still WIP, didn't want to ship yet, but many other bugs needed fixing and it's easier to just ship it than cut it out) -Moving platform puzzles were _still_ interactable (been broken since June, my most embarrassing bug lifetime to date) -Fixed pre endgame ripple effects which had been broken by recent optimizations -Fixed culling being too slow in white ending (fixing the latching fast cull bug caused this one) -Fixed issue where camera could zoom out so far that the edges of the screen would be garbled -Fixed tutorial hints sometimes being cut off by the edge of the screen if in zoom mode -Fixed deculling issues in Ruins and Gardens -Fixed issue where floor puzzles could be culled when they were still slightly on the bottom edge of the screen (wasn't accounting for raised tiles in the bounds)

Source

Steam News / 7 December 2024

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