Full notes
Full Taiji update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
Taiji changes
-Fixed race conditions sometimes causing areas (notably Shrine) to fail to decull in ending cutscene -Some optimizations to culling behavior in the ending cutscene -Fixed 60 fps limit from the loading screen persisting into gameplay on first startup -Fixed fast cull state persisting after camera warps
I somehow failed to post the build notes for the prior build (12.04.2024.2), so they are reproduced below:
-Fix framerate limit not being applied at startup -Disable map completely when not visible (previously was still being submitted for rendering with 0 alpha)
Source
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