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Steam News4 December 20241y ago

Update Notes for Build 12.04.2024.9

-Fixed race conditions sometimes causing areas (notably Shrine) to fail to decull in ending cutscene -Some optimizations to culling behavior in the ending cutscene -Fixed 60 fps limit from the loading screen persisting

Full notes

Full Taiji update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes0 removals
  • Performance
  • Maps
fixedFixed race conditions sometimes causing areas (notably Shrine) to fail to decull in ending cutscene -Some optimizations to culling behavior in the ending cutscene -Fixed 60 fps limit from the loading screen persisting into gameplay on first startup -Fixed fast cull state persisting after camera warps
fixedFix framerate limit not being applied at startup -Disable map completely when not visible (previously was still being submitted for rendering with 0 alpha)

Taiji changes

fixedFixed race conditions sometimes causing areas (notably Shrine) to fail to decull in ending cutscene -Some optimizations to culling behavior in the ending cutscene -Fixed 60 fps limit from the loading screen persisting into gameplay on first startup -Fixed fast cull state persisting after camera warps
fixedFix framerate limit not being applied at startup -Disable map completely when not visible (previously was still being submitted for rendering with 0 alpha)

-Fixed race conditions sometimes causing areas (notably Shrine) to fail to decull in ending cutscene -Some optimizations to culling behavior in the ending cutscene -Fixed 60 fps limit from the loading screen persisting into gameplay on first startup -Fixed fast cull state persisting after camera warps

I somehow failed to post the build notes for the prior build (12.04.2024.2), so they are reproduced below:

-Fix framerate limit not being applied at startup -Disable map completely when not visible (previously was still being submitted for rendering with 0 alpha)

Source

Steam News / 4 December 2024

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