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Steam News19 June 202615d ago

Patch 1.0.9

Hello everyone! I just released patch 1.0.9 for TACTICS OF WORLD WAR 1. Despite testing, I overlooked an issued with the behaviour of the mortars in the game.

In this update4

Full notes

Full Tactics of World War I update

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Repeated intro

Hello everyone!

What changed

1 fix1 addition2 changes0 removals
  • Balance
changedMortars in the game are now much more predictable, just as intended. At the same time, I had to rebalance the mortars and tanks to account for the changes made to the mortars' accuracy. I believe these changes should make for a much better experience.
fixedBug fixesFixed an issue with the accuracy of mortars and added an indicator for it. Fixed an issue where the combat medic would stop following its assigned unit.
addedImprovementsAdded a visual designator for the current mortar accuracy. Added new tips to the skirmish loading screen.
changedBalancingReduced the hit points of tanks. Reduced the damage dealt by mortars.

Tactics of World War I changes

changedMortars in the game are now much more predictable, just as intended. At the same time, I had to rebalance the mortars and tanks to account for the changes made to the mortars' accuracy. I believe these changes should make for a much better experience.
fixedFixed an issue with the accuracy of mortars and added an indicator for it. Fixed an issue where the combat medic would stop following its assigned unit.
addedAdded a visual designator for the current mortar accuracy. Added new tips to the skirmish loading screen.
changedReduced the hit points of tanks. Reduced the damage dealt by mortars.

I just released patch 1.0.9 for TACTICS OF WORLD WAR 1. Despite testing, I overlooked an issued with the behaviour of the mortars in the game. They were designed to zero in on their targets, becoming more accurate the longer they shoot at a single target. However, they did not always behave in this way, which made the mortars much more subject to randomness than they should have been. This patch therefore primarily adresses this issue

Mortars in the game are now much more predictable, just as intended. At the same time, I had to rebalance the mortars and tanks to account for the changes made to the mortars' accuracy. I believe these changes should make for a much better experience.

Patch notes:

Bug fixes

Fixed an issue with the accuracy of mortars and added an indicator for it. Fixed an issue where the combat medic would stop following its assigned unit.

Improvements

Added a visual designator for the current mortar accuracy. Added new tips to the skirmish loading screen.

Balancing

Reduced the hit points of tanks. Reduced the damage dealt by mortars.

Thank you for your continued feedback on the game.

Headless Horseman

Source

Steam News / 19 June 2026

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