In this update4
Full notes
Full Tactics of World War I update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Maps
- Fixes
- Performance
Tactics of World War I changes
I have just released patch 1.0.8 for Tactics of World War I. This is the biggest update yet, adding a skirmish mode and the French faction to the game.
In addition, this new version contains a host of bug fixes and other improvements.
Thank you for your feedback so far. As announced in the Community Hub, this will not be the last update for Tactics of World War I. In the coming months, I will be adding more maps to Skirmish mode and also creating a campaign for the French faction.
Have a great weekend!
Headless Horseman
Patch notes:
Improvements
Improvements to the first two campaign levels
Improved the movement of tanks. They are now less likely to get stuck in terrain features.
AI controlled units will now use grenades.
Balancing
MGs can now shoot over units in trenches
Reduced the line of sight of heavy machineguns
Bug Fixes
Added a timer after screen resolution changes to avoid black screen issues
Fixed an issue, where a British tank would not be destroyed in the opening screne of the 2nd level of the British campaign
Fixed an issue, where a German HMG would spawn instead of a French HMG after loading
Fixed an issue, where the game would crash in the 2nd level of the German campaign
Fixed an issue, where units would get stuck in trenches
Fixed an issue, where some units were not shown on the mini map.
Fixed an issue with the breaching marker during a pause
Fixed an issue, where the game would crash due to uninitialized group markers
Fixed an issue, where the game would crash after loading a new map
Fixed an issue, where some units would stop moving after loading a save file
Fixed an issue, with wrongly displayed unit symbols
Fixed an issue, where the mouse pointer would not been visible in the victory screen
Source
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