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Steam News23 April 20262mo ago

Tactical Roulette — Update 1.6.2

Tactical Roulette — Update 1.6.1 Fixes Fixed Blood Link cards not working correctly in certain situations Fixed Steal Heart No longer removes a heart without granting it to the player using the card Fixed Chicken Attack

In this update2

Full notes

Full Tactical Roulette update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition1 change0 removals
  • Fixes
  • UI and audio
  • Events
  • Gameplay
fixedFixesFixed Blood Link cards not working correctly in certain situations
fixedFixesFixed Steal Heart No longer removes a heart without granting it to the player using the card
fixedFixesFixed Chicken Attack Hearts now properly disappear when a player is eliminated, instead of lingering visually
changedFixesAngel + Devil (Dansa Macabre) Now capable of killing players Previously, if all players had 1 heart, no one would die. This has been corrected
fixedFixesFixed Phantom Load Passing the turn no longer incorrectly counts as the forced empty bullet
fixedFixesFixed procedural music repetition Reduced repetitive melodies in the generator

Tactical Roulette changes

fixedFixed Blood Link cards not working correctly in certain situations
fixedFixed Steal Heart No longer removes a heart without granting it to the player using the card
fixedFixed Chicken Attack Hearts now properly disappear when a player is eliminated, instead of lingering visually
changedAngel + Devil (Dansa Macabre) Now capable of killing players Previously, if all players had 1 heart, no one would die. This has been corrected
fixedFixed Phantom Load Passing the turn no longer incorrectly counts as the forced empty bullet

Tactical Roulette — Update 1.6.1

Fixes

  • Fixed Blood Link cards not working correctly in certain situations

  • Fixed Steal Heart No longer removes a heart without granting it to the player using the card

  • Fixed Chicken Attack Hearts now properly disappear when a player is eliminated, instead of lingering visually

  • Angel + Devil (Dansa Macabre) Now capable of killing players Previously, if all players had 1 heart, no one would die. This has been corrected

  • Fixed Phantom Load Passing the turn no longer incorrectly counts as the forced empty bullet

  • Fixed procedural music repetition Reduced repetitive melodies in the generator

  • Fixed bot voting behavior Bots no longer always vote players in every situation

  • Fixed audio overlap during events Procedural music now fades out when events (Killer, Dansa Macabre) begin, and fades back in once they end

  • Fixed revival animation after event deaths Corrected animator transition between sitting death and sitting states

Visual & Feel Improvements

  • Added more card animations Increased overall game juice, making actions feel more responsive and satisfying

Source

Steam News / 23 April 2026

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