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Steam News22 April 20262mo ago

Tactical Roulette — 1.5

Tactical Roulette — 1.5 Major Core Rework Removed timed Killer system The Killer no longer appears every 15 turns. Time is no longer the trigger.

In this update5

Full notes

Full Tactical Roulette update

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What changed

2 fixes3 additions6 changes1 removal
  • Gameplay
  • Events
  • Balance
  • Fixes
  • Performance
removedMajor Core ReworkRemoved timed Killer system The Killer no longer appears every 15 turns. Time is no longer the trigger.
addedMajor Core ReworkNew event system: Card Depletion Cards placed in the center of the table are now fully consumable. Once the pool is depleted, the game triggers a random major event: The Killer (appears and shoots) Chicken Attack (chicken sky bombing dayumn)
changedMajor Core ReworkReplaced Reset Killer card → Replenish Cards Restores the table’s card pool Delays event triggering by extending available resources Acts as a strategic control tool over pacing and chaos
changedNew Cards AddedExecution Forces a random player with the lowest health to take a turn and shoot
addedNew Cards AddedBlack Market Discard all your current cards to draw 3 new ones
changedNew Cards AddedJudgement Day Loads the chamber to half capacity (3/6). All players shoot: live rounds deal damage, empty chambers grant +1 heart

Tactical Roulette changes

removedRemoved timed Killer system The Killer no longer appears every 15 turns. Time is no longer the trigger.
addedNew event system: Card Depletion Cards placed in the center of the table are now fully consumable. Once the pool is depleted, the game triggers a random major event: The Killer (appears and shoots) Chicken Attack (chicken sky bombing dayumn)
changedReplaced Reset Killer card → Replenish Cards Restores the table’s card pool Delays event triggering by extending available resources Acts as a strategic control tool over pacing and chaos
changedExecution Forces a random player with the lowest health to take a turn and shoot
addedBlack Market Discard all your current cards to draw 3 new ones

Tactical Roulette — 1.5

Major Core Rework

  • Removed timed Killer system The Killer no longer appears every 15 turns. Time is no longer the trigger.

  • New event system: Card Depletion Cards placed in the center of the table are now fully consumable. Once the pool is depleted, the game triggers a random major event:

    • The Killer (appears and shoots)

    • Chicken Attack (chicken sky bombing dayumn)

  • Replaced Reset Killer card → Replenish Cards

    • Restores the table’s card pool

    • Delays event triggering by extending available resources

    • Acts as a strategic control tool over pacing and chaos

New Cards Added

  • Execution Forces a random player with the lowest health to take a turn and shoot

  • Insurance If you die within the current round (4 turns), you revive later with 1 heart

  • Black Market Discard all your current cards to draw 3 new ones

  • Kingmaker Force a selected player to shoot another player with a guaranteed live round

  • Judgement Day Loads the chamber to half capacity (3/6). All players shoot: live rounds deal damage, empty chambers grant +1 heart

  • Soul Swap Randomly exchange all cards and hearts with another player

  • Glitch Pass your turn to the next player and force them to play a random card

  • No Escape Removes all defense cards from a selected player

  • Chaos Reload Loads a random number of bullets (1–4) into the chamber and passes the turn

  • Phantom Load Guarantees the next bullet is empty, and the one after is live

Visual & Animation Improvements

  • Changed helmet spawn animation

  • Fixed final helmet position

Camera

  • Added POV tracking for Chicken Bomb

  • Camera now returns to the center of the table

Fixes & Stability

  • Fixed numerous issues with multiple controllers causing unintended behavior in menus and during gameplay

  • Improved menu stability and navigation across the board

Source

Steam News / 22 April 2026

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