In this update5
Full notes
Full Tactical Roulette update
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What changed
- Gameplay
- Events
- Balance
- Fixes
- Performance
Tactical Roulette changes
Tactical Roulette — 1.5
Major Core Rework
Removed timed Killer system The Killer no longer appears every 15 turns. Time is no longer the trigger.
New event system: Card Depletion Cards placed in the center of the table are now fully consumable. Once the pool is depleted, the game triggers a random major event:
The Killer (appears and shoots)
Chicken Attack (chicken sky bombing dayumn)
Replaced Reset Killer card → Replenish Cards
Restores the table’s card pool
Delays event triggering by extending available resources
Acts as a strategic control tool over pacing and chaos
New Cards Added
Execution Forces a random player with the lowest health to take a turn and shoot
Insurance If you die within the current round (4 turns), you revive later with 1 heart
Black Market Discard all your current cards to draw 3 new ones
Kingmaker Force a selected player to shoot another player with a guaranteed live round
Judgement Day Loads the chamber to half capacity (3/6). All players shoot: live rounds deal damage, empty chambers grant +1 heart
Soul Swap Randomly exchange all cards and hearts with another player
Glitch Pass your turn to the next player and force them to play a random card
No Escape Removes all defense cards from a selected player
Chaos Reload Loads a random number of bullets (1–4) into the chamber and passes the turn
Phantom Load Guarantees the next bullet is empty, and the one after is live
Visual & Animation Improvements
Changed helmet spawn animation
Fixed final helmet position
Camera
Added POV tracking for Chicken Bomb
Camera now returns to the center of the table
Fixes & Stability
Fixed numerous issues with multiple controllers causing unintended behavior in menus and during gameplay
Improved menu stability and navigation across the board
Source
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