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Steam News16 June 202617d ago

Patch Notes 1.6.16.1

We took some larger swings here that are likely going to make some battles harder and some easier, if you encounter an impossible fight or an a run that felt entirely too easy let us know! v 1.6.16.

In this update12

Full notes

Full Tabletop Tavern update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions14 changes1 removal
  • Balance
  • Gameplay
  • Events
  • Fixes
  • UI and audio
changedMajor Systemic ChangeArmor Piercing's Mitigation of Armor reduced (100% -> 50%)
changedSpecific Unit Stats Ashwood MilitiaHeavy Shields reduced to Standard Shields
changedSpecific Unit Stats Ashwood MilitiaReduced Health by 20%
changedIron Gut EnforcersWeapon Strength (32 -> 36)
changedArquebusiersReduced accuracy (50 -> 45)
addedStegoplate GuardAdded [Standard Shields] to match the model
Armor Piercing's Mitigation of Armor reduced (100%50%Armor Piercing's Mitigation of Armor reduced ( decreased, nerfWeapon Strength (3236Weapon Strength ( increased, buffaccuracy (5045accuracy ( decreased, nerfAshguard Melee Attack4244Ashguard Melee Attack increased, buff

Tabletop Tavern changes

changedArmor Piercing's Mitigation of Armor reduced (100% -> 50%)
changedHeavy Shields reduced to Standard Shields
changedReduced Health by 20%
changedWeapon Strength (32 -> 36)
changedReduced accuracy (50 -> 45)

We took some larger swings here that are likely going to make some battles harder and some easier, if you encounter an impossible fight or an a run that felt entirely too easy let us know!

v 1.6.16.1 Major Balance Changes

Major Systemic Change

  • Armor Piercing's Mitigation of Armor reduced (100% -> 50%)

Specific Unit Stats Ashwood Militia

  • Heavy Shields reduced to Standard Shields

  • Reduced Health by 20%

Iron Gut Enforcers

  • Weapon Strength (32 -> 36)

Sons of Fenrir

  • Melee Attack (34 -> 38)

Arquebusiers

  • Reduced accuracy (50 -> 45)

Stegoplate Guard

  • Added [Standard Shields] to match the model

Dwarves Were ending way too many runs

  • Reduced armor of all dwarves by 10

  • Reduced melee attack of all dwarves by 2

Auto Resolve

  • Reworking cavalry to be stronger and not immediately die in auto resolve

  • Fixed bug where sometimes both armies would have zero health

Gear

  • Lucky Horse Shoes: Consumables from post battle rewards are Higher Rarity

  • Conscription Orders Buff (+4 -> +6)

v 1.6.16.2

Major Bugs Resolved

  • Fixed drag to reposition units breaking when mouse was moved only a short distance

  • Fixed a bug causing enemy squads to sometimes stand still and not select a new target

  • Fixed font making some text unreadable at higher resolutions in Chinese

Balance Changes

  • Artillery now deals 50% less damage to other artillery units

  • Increased Iron Bank in rarity from Uncommon to Rare

  • Removed Stalwart from several Sanguine Court Units as it was a bit redundant

  • Leviathans

    • Added Anti-Infantry Trait

  • Ashguard

    • Melee Attack 42 -> 44

UI/UX Improvements

  • Prevent roadmap displaying on main menu if you have played the game before (used to show every time you opened the game)

  • Fixed duplicate bonuses stacking in ui (outriders, stalwart etc)

  • Fixed occasional floating objects in battle maps

  • Fixed garrison gates being given the charge bonus

  • Fixed ammunition not updating in squad info card on left side

  • Updated Armor Piercing description to reflect the 50% reduction

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Source

Steam News / 16 June 2026

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