What changed
0 fixes4 additions0 changes0 removals
addedThe November update is here with new features, scripting enhancements, and bug fixes!
addedAllow face names of dice to be empty. They will not result in tooltips and are omitted from dice roll messages • After deleting a mod on mod.io, automatically upload the package as a new mod when trying to upload again
addedScripting • Add `StaticObject.onSnappedTo` • Add `GameObject.onFlipUpright` • Add `GlobalScriptingEvents.onShake` • Script button in editor for table objects is now enabled. Table object scripts have a `refTable` variable available instead of `refObject` • `GameObject.snap` and `GameObject.getSnappedToPoint` did not work in zones that prevent the host from snapping
addedFixes • Physics state of objects was reset when changing visual properties (like primary color) from scripts • 3D scripting UIs were not interactable while the cursor was pointing at the floor • When joining own game by running multiple instances on one computer, new clients ended up in the same player slot as the host • When the reload button at the top of the editor screen was pressed after a collider model file was changed, the collider visualization wasn't updated • Sounds played from scripts in 3D stopped playing when moving out of hearing range
Tabletop Playground changes
addedThe November update is here with new features, scripting enhancements, and bug fixes!
addedAllow face names of dice to be empty. They will not result in tooltips and are omitted from dice roll messages • After deleting a mod on mod.io, automatically upload the package as a new mod when trying to upload again
addedScripting • Add `StaticObject.onSnappedTo` • Add `GameObject.onFlipUpright` • Add `GlobalScriptingEvents.onShake` • Script button in editor for table objects is now enabled. Table object scripts have a `refTable` variable available instead of `refObject` • `GameObject.snap` and `GameObject.getSnappedToPoint` did not work in zones that prevent the host from snapping
addedFixes • Physics state of objects was reset when changing visual properties (like primary color) from scripts • 3D scripting UIs were not interactable while the cursor was pointing at the floor • When joining own game by running multiple instances on one computer, new clients ended up in the same player slot as the host • When the reload button at the top of the editor screen was pressed after a collider model file was changed, the collider visualization wasn't updated • Sounds played from scripts in 3D stopped playing when moving out of hearing range
The November update is here with new features, scripting enhancements, and bug fixes!
Scripting • Add `StaticObject.onSnappedTo` • Add `GameObject.onFlipUpright` • Add `GlobalScriptingEvents.onShake` • Script button in editor for table objects is now enabled. Table object scripts have a `refTable` variable available instead of `refObject` • `GameObject.snap` and `GameObject.getSnappedToPoint` did not work in zones that prevent the host from snapping
Fixes • Physics state of objects was reset when changing visual properties (like primary color) from scripts • 3D scripting UIs were not interactable while the cursor was pointing at the floor • When joining own game by running multiple instances on one computer, new clients ended up in the same player slot as the host • When the reload button at the top of the editor screen was pressed after a collider model file was changed, the collider visualization wasn't updated • Sounds played from scripts in 3D stopped playing when moving out of hearing range