HomeGamesUpdatesPricingMethodology
Steam News28 November 20232y ago

November Update

The November update is here with new features, scripting enhancements, and bug fixes! Allow face names of dice to be empty.

Full notes

Full Tabletop Playground update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedThe November update is here with new features, scripting enhancements, and bug fixes!
addedAllow face names of dice to be empty. They will not result in tooltips and are omitted from dice roll messages • After deleting a mod on mod.io, automatically upload the package as a new mod when trying to upload again
addedScripting • Add `StaticObject.onSnappedTo` • Add `GameObject.onFlipUpright` • Add `GlobalScriptingEvents.onShake` • Script button in editor for table objects is now enabled. Table object scripts have a `refTable` variable available instead of `refObject` • `GameObject.snap` and `GameObject.getSnappedToPoint` did not work in zones that prevent the host from snapping
addedFixes • Physics state of objects was reset when changing visual properties (like primary color) from scripts • 3D scripting UIs were not interactable while the cursor was pointing at the floor • When joining own game by running multiple instances on one computer, new clients ended up in the same player slot as the host • When the reload button at the top of the editor screen was pressed after a collider model file was changed, the collider visualization wasn't updated • Sounds played from scripts in 3D stopped playing when moving out of hearing range

Tabletop Playground changes

addedThe November update is here with new features, scripting enhancements, and bug fixes!
addedAllow face names of dice to be empty. They will not result in tooltips and are omitted from dice roll messages • After deleting a mod on mod.io, automatically upload the package as a new mod when trying to upload again
addedScripting • Add `StaticObject.onSnappedTo` • Add `GameObject.onFlipUpright` • Add `GlobalScriptingEvents.onShake` • Script button in editor for table objects is now enabled. Table object scripts have a `refTable` variable available instead of `refObject` • `GameObject.snap` and `GameObject.getSnappedToPoint` did not work in zones that prevent the host from snapping
addedFixes • Physics state of objects was reset when changing visual properties (like primary color) from scripts • 3D scripting UIs were not interactable while the cursor was pointing at the floor • When joining own game by running multiple instances on one computer, new clients ended up in the same player slot as the host • When the reload button at the top of the editor screen was pressed after a collider model file was changed, the collider visualization wasn't updated • Sounds played from scripts in 3D stopped playing when moving out of hearing range

The November update is here with new features, scripting enhancements, and bug fixes!

  • Allow face names of dice to be empty. They will not result in tooltips and are omitted from dice roll messages • After deleting a mod on mod.io, automatically upload the package as a new mod when trying to upload again

Scripting • Add `StaticObject.onSnappedTo` • Add `GameObject.onFlipUpright` • Add `GlobalScriptingEvents.onShake` • Script button in editor for table objects is now enabled. Table object scripts have a `refTable` variable available instead of `refObject` • `GameObject.snap` and `GameObject.getSnappedToPoint` did not work in zones that prevent the host from snapping

Fixes • Physics state of objects was reset when changing visual properties (like primary color) from scripts • 3D scripting UIs were not interactable while the cursor was pointing at the floor • When joining own game by running multiple instances on one computer, new clients ended up in the same player slot as the host • When the reload button at the top of the editor screen was pressed after a collider model file was changed, the collider visualization wasn't updated • Sounds played from scripts in 3D stopped playing when moving out of hearing range

Source

Steam News / 28 November 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.