In this update2
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Full Tabletop Game Shop Simulator update
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Hey everyone!
What changed
- Store
Tabletop Game Shop Simulator changes
We’re back with a quick update on Tabletop Game Shop Simulator development, things are moving fast, and we’re super excited about how the project is evolving.
Bringing Our NPCs to Life
One of the biggest challenges lately has been getting our customers to feel real. Animating NPCs in a way that makes them expressive, believable, and fun to watch has taken a lot of iteration, but we’re finally at a place we’re proud of!
Below is a little GIF showing how far we’ve come. We think it really brings the shop to life.
Let us know what you think, your feedback helps us keep improving!
Introducing... The Wargame!
We’ve also been working on one of the most exciting parts of the game, the Wargame system.
Yes, you read that right: not only will you sell miniatures, you’ll also be able to play with them, against your customers!
We now have a solid, satisfying gameplay loop in place for these battles, with cool rules, tactical choices, and some surprises. This is a big step toward making the shop feel like a real hobby hub.
We’ll share more details in a dedicated post soon but trust us, if you’ve ever dreamed of slamming down a painted mini and yelling “It’s go time!”, you’re gonna love it.
In the meantime, here’s a sneak peek at what it looked like when we first started working on it… and what it looks like now.
Ho and also, we have a very cool dice animation =)
That’s it for now! Thanks again for following us. If you haven’t already, don’t forget to wishlist the game, it helps a lot, especially during this phase.
Talk soon! The Tabletop Game Shop Simulator team
Source
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