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Steam News17 December 20241y ago

Unreal Table Ball Devlog - December 2024

Well, it's been a WHILE since I made a devlog, so I guess I should get right too it. Demo Release?

Full notes

Full Table Ball update

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What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedUpdate ApproachIn order to increase stability for updates, and to increase the time spent making sure features are fully ready, I'm moving to a once a quarter, one big feature an update approach for Unreal Table Ball updates. This'll give at least a couple months for beta testing new features, and will allow each big feature added more time in the oven so to speak. I've also entirely planned out the entire Unreal Table Ball update schedule for the next 10 updates (not including the initial release).

Table Ball changes

addedIn order to increase stability for updates, and to increase the time spent making sure features are fully ready, I'm moving to a once a quarter, one big feature an update approach for Unreal Table Ball updates. This'll give at least a couple months for beta testing new features, and will allow each big feature added more time in the oven so to speak. I've also entirely planned out the entire Unreal Table Ball update schedule for the next 10 updates (not including the initial release).

Well, it's been a WHILE since I made a devlog, so I guess I should get right too it.

Demo Release?

Originally the Unreal Table Ball feature Demo was supposed to release in January 2025, I have since decided to change this and instead offer a blanket Q1 2025 release frame. There's been a few hiccoughs making it harder to predict an actual release date so this will allow me some time and less stress when it comes to getting it ready.

Spoilers!

Can you tell by my gif usage throughout these devlogs what my favourite show is?

There's some really exciting stuff planned for Unreal Table Ball. Below you'll see a picture that includes two spoilers of stuff I'm working on, in my free time for Unreal Table Ball (Ignore the like billion boxes under my desk and my horrible job at censoring my address)

I'm also working with OVH for some OTHER cool stuff I wanna work on... But those things will be announced in the future.

Update Approach

In order to increase stability for updates, and to increase the time spent making sure features are fully ready, I'm moving to a once a quarter, one big feature an update approach for Unreal Table Ball updates. This'll give at least a couple months for beta testing new features, and will allow each big feature added more time in the oven so to speak. I've also entirely planned out the entire Unreal Table Ball update schedule for the next 10 updates (not including the initial release).

And a big happy holidays from us at Lockyz Media

I wish you all a happy holidays, no matter what holiday you celebrate around this time of year, and I hope you all have a wonderful time with your families and friends.

Happy Holidays, Robin Lead Developer

Source

Steam News / 17 December 2024

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