In this update1
Full notes
Full Synthetic Paradox update
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What changed
- Gameplay
- Balance
- Server
Synthetic Paradox changes
NEW
General
Added achievement support
Added Logs page with items and towers
Added negative difficulty sliders for difficulty reduction
Added proper XP bonus for higher difficulty
Added new modifier: Fuze price - increase (or decrease) price of fuzing items to player and towers
Added new secret level and amulet, that is unlocked after completing this level,
Added secret content to Blood Citadel
Added new Gate encounter
Fixes
- Fixadjusted size of the minimap to correctly fit everything
Fix: particles sometimes appeared at (0,0) coordinates in multiplayer
Fix: play damaged animation only for local player in multiplayer
Fix: Item equip animation playing for every player in multiplayer when one player picks up the item,
- Fixresolved a critical bug causing desyncs in multiplayer where players could build a tower at same location due to improper checks
Fix: leave void text
Fix: Systems in lobby don't reset every time
Source
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