Full notes
Full Synthbiotic Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
Sentinel: - Sentinel can no longer place inside walls on Aegis - Removed "big boi": will no longer spawn when removing a recently placed drone
Runners: - Fixed players respawning too close to upgrade kiosks - Can no longer dash through slow field - Fixed slow field freezing player
Drones/Traps:
- Pre-placed AI now working as intended
- Improved AI responsiveness
- Made bear trap less visible
Tripwires can no longer be placed in contact with doors - Fixed laser drone and laser trap double-damage bug - Killed drones when they fall off the map - Aegis boss minion spawn timer scales with number of players - Fixed timed lasers not handling doors properly - Extended laser drone lasers and made them less accurate - Add materialization effect to miniboss drones and challenge door drones
Weapons: - Fixed Juggernaut shots colliding with slow field - Fixed AI not attacking players after being shot with certain weapons - Fixed some weapons not damaging breakable walls - Increased railgun sound volume - Added juggernaut charge sound - Slight decrease to railgun ramp-up time
Menus:
- Fixed video settings crashing the game
- Added credits screen
- Updated main menu
Fixed sentinel not being able to interact with end-game UIs - Greyed out runner upgrades that cannot be purchased - Adjusted anchor points in general player UI for better scaling - Fixed waiting lobby player list not updating properly after player disconnects - Fixed matchmaking issues after leaving a match
Sound: - Added sound to wall destruction - Added spawn sound to challenge doors and miniboss spawner
Miscellaneous: - Added one-way shield to Aegis spawn area
Source
Changelog.gg summarizes and formats this update. How we read updates.
