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Steam News27 April 20215y ago

Update Notes for 4/27/2021

Sentinel: - Sentinel can no longer place inside walls on Aegis - Removed "big boi": will no longer spawn when removing a recently placed drone Runners: - Fixed players respawning too close to upgrade kiosks - Can no lon

Full notes

Full Synthbiotic Dungeon update

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What changed

4 fixes2 additions1 change0 removals
  • Gameplay
  • Fixes
  • Maps
  • UI and audio
changedSentinel: - Sentinel can no longer place inside walls on Aegis - Removed "big boi": will no longer spawn when removing a recently placed drone
fixedRunners: - Fixed players respawning too close to upgrade kiosks - Can no longer dash through slow field - Fixed slow field freezing player
fixedDrones/Traps: - Pre-placed AI now working as intended - Improved AI responsiveness - Made bear trap less visible - Tripwires can no longer be placed in contact with doors - Fixed laser drone and laser trap double-damage bug - Killed drones when they fall off the map - Aegis boss minion spawn timer scales with number of players - Fixed timed lasers not handling doors properly - Extended laser drone lasers and made them less accurate - Add materialization effect to miniboss drones and challenge door drones
fixedWeapons: - Fixed Juggernaut shots colliding with slow field - Fixed AI not attacking players after being shot with certain weapons - Fixed some weapons not damaging breakable walls - Increased railgun sound volume - Added juggernaut charge sound - Slight decrease to railgun ramp-up time
fixedMenus: - Fixed video settings crashing the game - Added credits screen - Updated main menu - Fixed sentinel not being able to interact with end-game UIs - Greyed out runner upgrades that cannot be purchased - Adjusted anchor points in general player UI for better scaling - Fixed waiting lobby player list not updating properly after player disconnects - Fixed matchmaking issues after leaving a match
addedSound: - Added sound to wall destruction - Added spawn sound to challenge doors and miniboss spawner

Sentinel: - Sentinel can no longer place inside walls on Aegis - Removed "big boi": will no longer spawn when removing a recently placed drone

Runners: - Fixed players respawning too close to upgrade kiosks - Can no longer dash through slow field - Fixed slow field freezing player

Drones/Traps:

  • Pre-placed AI now working as intended
  • Improved AI responsiveness
  • Made bear trap less visible

Tripwires can no longer be placed in contact with doors - Fixed laser drone and laser trap double-damage bug - Killed drones when they fall off the map - Aegis boss minion spawn timer scales with number of players - Fixed timed lasers not handling doors properly - Extended laser drone lasers and made them less accurate - Add materialization effect to miniboss drones and challenge door drones

Weapons: - Fixed Juggernaut shots colliding with slow field - Fixed AI not attacking players after being shot with certain weapons - Fixed some weapons not damaging breakable walls - Increased railgun sound volume - Added juggernaut charge sound - Slight decrease to railgun ramp-up time

Menus:

  • Fixed video settings crashing the game
  • Added credits screen
  • Updated main menu

Fixed sentinel not being able to interact with end-game UIs - Greyed out runner upgrades that cannot be purchased - Adjusted anchor points in general player UI for better scaling - Fixed waiting lobby player list not updating properly after player disconnects - Fixed matchmaking issues after leaving a match

Sound: - Added sound to wall destruction - Added spawn sound to challenge doors and miniboss spawner

Miscellaneous: - Added one-way shield to Aegis spawn area

Source

Steam News / 27 April 2021

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