Full notes
Full Synthbiotic Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Security
Offline Practice: - New offline practice mode has been added so the game can be played in singleplayer
Balance: - Timed wall laser cost and damage changes - Number of drones reduced in the later sections of Helios - Respawning players no longer costs health - Melee drones now turn faster to better follow runners - Ability activation disabled in waiting rooms to prevent accidental use
Weapons: - Juggernaut projectile can now pass through drone shields with reduced damage - Increased weapon accuracy at long range
Fixes: - Fixed exploit where shield drone shields could be recharged early by possessing - Fixed shield drones not automatically rebuilding their shields - Fixed invulnerability time while dashing - Fixed one way shields trapping runners in spawn - Stability improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
