In this update5
Full notes
Full Synergy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Performance
- Maps
- Events
- UI and audio
- Fixes
- Gameplay
Synergy changes
Here's the second corrective patch for the 0.4 Update! We do hope you're enjoying this big update so far!
In this corrective patch, of course a lot of different bugfixes, but also some tweaks about interface & global feedback, but also balancing and a bit of optimization! :D
Please find the full changelog below, and as always, thanks for playing Synergy!
P.S : MacOS version of this corrective patch is delayed just a bit following some issues, but it's also coming tonight at 8:30pm! (3 hours from this news, in case we're in different timezones)
Update 0.4 - Corrective Patch #2
Balancing
Increased quantity of starting citizen for Scenario Sandbox 01 map (from 13 to 16)
Adjusting starting stock for all Maps (both normal and easy mode)
Swapped positions of the research “Green Water” (alternative recipe replacing clean water by toxic water) and “Open Circuit Cooling” (-2 Toxic Water per recipe if the building if near a water source) and adapting the cost of these
Decreased the number of citizen in the reward for Step 05 "Reconciliation" of Scenario 03 (from “17 Adults, 3 Children” to “13 Adults, 2 Children”)
Adapted mid-advanced flow to reduce tension on Carved Wood
Interface & Feedback
Research point bars now also preview the numeric quantity of points in stock when hovering the buttons
Fixed missing space in the title of the victory popup
Reordered building in the construction menu
Prevented the feedbacks over plants, buildings and citizens to appear while the UI is hidden (F9)
The selected panel of a research point producing building now updates when using its research points
Once a research is unlocked, its costs are hidden
Bugfix
Corrected localization issues and made quality improvements to the EN localization
Fixed a bug which could lock the game on the loading screen when going back to the main menu
Fixed research unlocked notification animation that wouldn't replay if it was already playing
Fixed a bug where color glitches occurred on some UI elements of selected building’s panels : the “?” button, the “destroy” button and some Werehouse’s UI elements (filter and min/max buttons)
It is now possible to switch from pinned researches to diary in the HUD
Researches that unlocks a new type of analysis now properly is pinned by the quest
Hidden button “sent the expedition” on zone panel if the expedition is coming back to the city
Fixed credits scroll which stopped too early when setting UI scale was set lower than 1
Fixed a bug where citizen can’t eat/drink because the action was canceled if their houses was move
Optimizations
Citizen Sorting only updates district scores instead of updating whole districts
Source
Changelog.gg summarizes and formats this update. How we read updates.
