In this update4
Full notes
Full Synergy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! Following the 0.4 update, here's the first corrective patch! It's taking care of the biggest points we've/you've seen so far! Another corrective patch is set to be released next week. If you find any problem when playing, as always, do not hesitate to keep us posted either here on Steam forums or on the game's Discord And of course, as usual, thanks a lot for playing Synergy!
What changed
- Workshop
- Gameplay
- UI and audio
- Fixes
Synergy changes
Please check the full changelog below :
Balancing
Changed construction cost of Music Workshop (from “30 Bricks 50 Carved Woods” to “50 Bricks 30 Carved Woods”)
Added Composite to late game researches:
Advanced Houses: +10 Composite
Auditorium : +10 Composite + 30 WoodSculpture
Embassy : + 30 Composite
Library: +10 Composite
Science Exhibition: +30 Composite
Increased the Science Point cost of Explorer Hut and Kitchen researches from 5 to 10
Interface & Feedback
Changed buildings order in the building's list so that similar buildings close to each other
Reordered meals in the kitchen (cooked meal before bread because it gives less satiety)
Updated Infirmary UI & illness tooltip
Added precision on research point production speed (1 decimal)
Added missing information in irrigation canal building tooltip
Uniformised wording between debilitation/weakness illness in English
Bugfix
Fixed a bug where selection was impossible behind a feedback worldspace or an order pin
It should now be possible to place plantation orders from the Plant Nursery through other order pins
Fixed a bug where the blue highlight on harvest buildings could stay active after clicking on a plant
Fixed disappearing pins on research nodes when loading a save from the main menu
Fixed not localized texts
Fixed Exploration radial menu button being disabled after destroying one Explorers' Hut with while having at least one other hut on the map
Fixed a bug where the bonus offers by the sandglider were not correctly displayed in red in its interface if the building is inactive
Fixed icon alignment in several languages in analysis popup text
Fixed a wrong text in the wiki page of districts
Fixed a bug which could prevent buildings from being correctly highlighted in construction mode when flipping some decorations
Visuals & Audio
Tweaked the volume of the SFX associated with the new district places
Source
Changelog.gg summarizes and formats this update. How we read updates.
