Patch v0.0.4 Pre-Alpha — Smoother Movement, Seamless World
Hey everyone! Another two weeks have passed — which means a new sprint and a new internal update: version 0.0.4.
Full notes
Full Syncope update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
0 fixes3 additions0 changes0 removals
Gameplay
addedAnother two weeks have passed — which means a new sprint and a new internal update: version 0.0.4.
addedThis time, we focused on making character movement feel more natural and pleasant: we added Inverse Kinematics so the feet actually touch the ground, and adjusted movement speeds in different states to make everything smoother — whether you're in the air, underwater, or under effects like slow or hypnosis.
addedWe're continuing to enrich the world with new content: zone loading has been implemented to make transitions between areas seamless, and we’ve continued working on atmosphere — with the first ambient tracks and new visual concepts.
Syncope changes
addedAnother two weeks have passed — which means a new sprint and a new internal update: version 0.0.4.
addedThis time, we focused on making character movement feel more natural and pleasant: we added Inverse Kinematics so the feet actually touch the ground, and adjusted movement speeds in different states to make everything smoother — whether you're in the air, underwater, or under effects like slow or hypnosis.
addedWe're continuing to enrich the world with new content: zone loading has been implemented to make transitions between areas seamless, and we’ve continued working on atmosphere — with the first ambient tracks and new visual concepts.
Another two weeks have passed — which means a new sprint and a new internal update: version 0.0.4.
This time, we focused on making character movement feel more natural and pleasant: we added Inverse Kinematics so the feet actually touch the ground, and adjusted movement speeds in different states to make everything smoother — whether you're in the air, underwater, or under effects like slow or hypnosis.
We're continuing to enrich the world with new content: zone loading has been implemented to make transitions between areas seamless, and we’ve continued working on atmosphere — with the first ambient tracks and new visual concepts.
Thanks for following the development. See you again in two weeks!