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Steam News14 April 20251y ago

Patch v0.0.4 Pre-Alpha — Smoother Movement, Seamless World

Hey everyone! Another two weeks have passed — which means a new sprint and a new internal update: version 0.0.4.

Full notes

Full Syncope update

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Repeated intro

Hey everyone!

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedAnother two weeks have passed — which means a new sprint and a new internal update: version 0.0.4.
addedThis time, we focused on making character movement feel more natural and pleasant: we added Inverse Kinematics so the feet actually touch the ground, and adjusted movement speeds in different states to make everything smoother — whether you're in the air, underwater, or under effects like slow or hypnosis.
addedWe're continuing to enrich the world with new content: zone loading has been implemented to make transitions between areas seamless, and we’ve continued working on atmosphere — with the first ambient tracks and new visual concepts.

Syncope changes

addedAnother two weeks have passed — which means a new sprint and a new internal update: version 0.0.4.
addedThis time, we focused on making character movement feel more natural and pleasant: we added Inverse Kinematics so the feet actually touch the ground, and adjusted movement speeds in different states to make everything smoother — whether you're in the air, underwater, or under effects like slow or hypnosis.
addedWe're continuing to enrich the world with new content: zone loading has been implemented to make transitions between areas seamless, and we’ve continued working on atmosphere — with the first ambient tracks and new visual concepts.

Another two weeks have passed — which means a new sprint and a new internal update: version 0.0.4.

This time, we focused on making character movement feel more natural and pleasant: we added Inverse Kinematics so the feet actually touch the ground, and adjusted movement speeds in different states to make everything smoother — whether you're in the air, underwater, or under effects like slow or hypnosis.

We're continuing to enrich the world with new content: zone loading has been implemented to make transitions between areas seamless, and we’ve continued working on atmosphere — with the first ambient tracks and new visual concepts.

Thanks for following the development. See you again in two weeks!

— Mark

Source

Steam News / 14 April 2025

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