Full notes
Full Synchronous update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
Changelog:
Made the mobile control buttons less obtrusive by scaling with height instead of width.
Made saving utilize a .json file instead of PlayerPrefs.
- pre1 [9-2-24]New save system testing.
iOS v1.0.0 [9-14-24]: Initial App Store release.
Added a drum hit when landing.
Added a Collectible post-processing and music layer.
- pre2 [9-26-24]New sounds testing.
Made level titles scale with height instead of width.
Animated level title entrance and exit.
Made the camera zoom in when a level restarts because a box was destroyed along with a slowdown.
Made the game pause when the windows loses focus.
- pre3 / iOS v1.0.1 [10-2-24]New animations testing.
Added a rain effect to Chapter 3.
Updated the Android icon.
Refined and expanded on the rain effect.
Tweaked the player land sound.
Made the continue button always greyed out if there is no save data.
pre4 [10-4-24]: Android and rain testing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
