Full notes
Full Synchro update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Gameplay
Playtests are still underway, and we’re incredibly grateful to everyone who’s already joined and shared their impressions! Your kind words and positive feedback truly inspire us to keep improving. Huge thanks also to those who’ve given us constructive feedback — your input is incredibly valuable for shaping the future of the game!
If you haven’t launched the game yet or ran into issues earlier, there's good news: we’ve just updated the game, fixed a number of problems, and made the following improvements:
Fixed known bugs causing freezes/crashes - Resolved a bug that prevented alternative banner versions from displaying on AMD cards - Movement is now smoother and faster - Added tips to the loading screen - Fixed an issue with displaying attack order correctly
We’re also working on adding a difficulty level, so everyone can find a play style that suits them. On top of that, we're refining the Eye of Truth mechanic — which lets you see an alternate version of in-game billboards. This feature will play a much bigger role in the gameplay down the line, so stay tuned for more details!
Lastly, we’re planning a revamp of the demo’s beginning: expect an epic boss battle and more lore about the world of Synchro.
If you’re still encountering any issues with playtest, please let us know — we carefully review all feedback and will do our best to address everything in future updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
