In this update7
Full notes
Full SYNAPTIC DRIVE update
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What changed
- Balance
- Server
- Gameplay
- UI and audio
- Performance
SYNAPTIC DRIVE changes
Hi everyone, we have made quite a few bug fixes and game balance changes. Please check them out!
Feature added
Now you can choose your server region for online matches We have received many reports on the lag issues for online matches and as for the temporary fix to this, we are going to grant users to choose their server to join.
Battle buddy matches can be held when players are in the same server. Please make sure to join the same server before battle buddy matches. We are planning to fix this issue in the future.
Bug Fix
Wrong arena selection
There are no second colors for Vedvar and Tim but a message pops up as if such color variation would exist. These misleading messages would not be shown.
After a player surpass Lv.99 and reaches to Lv.5 for the second time, a message was shown as if the online matches are now open. This message will no longer pop up.
In some cases in 2 vs. 2 modes, winners and losers are flipped over; meaning winners are considered to be lost and vice versa.
Some effects of guns are wrongly replaced with other guns.
In some case, melee and the ultimate attack setting are not reflecting one's selections
Frame skipping issues during training.
Detonation sound is played when the wire detonation button is pressed even though a wire is not fired.
Camera and BGM are reset in some situations during a battle.
When using a controller and mouse at the same time, and also "release right click" was set for wire detonation, detonation button for controller became dysfunctional.
When an AI challenges a player in the online modes, previous arcade mode's equipment combos are set.
Rival certificate rate exceeds 100 million in some cases.
A character was able to stand on top of the outer wall by a combination of specific weapon explosion and technique.
Game Balance Adjustment
【BODY】
Balmung:
Higher resilience
Koogen:
Faster mid-air movement spped
【GUN】
Split Gun:
Less vertical homing capability
Explosion Gun:
Faster reload
Less horizontal homing capability
Less vertical homing capability
Bounce Gun:
Extended the time to bullets performance change
Wider spreads of bullets
Longer hit stun
Faster charge
Disrupter Gun:
Extended the time to bullets performance change
Faster bullets
Stalker Gun:
Extended the time to bullets performance change
Slower bullets
Float Mine Gun:
Extended the time to bullets performance change
Wider hit area
Quad Beam Gun:
Extended the time to bullets performance change
Wider hit area
【WIRE】
Slug NL:
Wider hit area
Slug D:
- Wider hit area
【TRACKER】
Spparow V:
Lowered power and damage to immobility value
Shorter hit stun
Spparow Delay N:
Lowered power and damage to immobility value
Shorter hit stun
Source
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