Full notes
Full SYNAPTIC DRIVE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Gameplay
Hi everyone, we have made quite a few changes to the game balance! Please take a look!
Game Balance Adjustment
OVERALL
Increased knock down time - Increased invincible time after a knock down - Increased time to become invincible after a knock down - Deal less damage when attacking knocked down opponents - Decreased ultimate gauge gain by all trackers
BODY
Samonji: - Lowered immobility value(easier to get knocked down) - Slower immobility value recovery rate(takes longer to recover) - Slower mid-air movement speed
Mirabel: - Extended the landing stiffen period(takes longer to restart after landing) - Lowered Resilience
Clown:
- Use less gauge for land-dash
- Use less gauge for multistage jumps
Balmung:
- Use less gauge for land-dash
- Faster land-dash
- Eliminated stiffening before land-dash
- Eliminated stiffening after land-dash
- Shorten the duration of land-dash
Vedvar:
- Use less gauge for land-dash
- Faster land-dash
- Extended the duration of mid-air dash
- Eliminated stiffening before land-dash
- Eliminated stiffening after land-dash
Rex: - Use less gauge for mid-air dash and multistage jumps - Use less gauge for land-dash - Faster land-dash - Eliminated stiffening before land-dash - Eliminated stiffening after land-dash - Faster restarts after mid-air dash - Lowered immobility value(easier to get knocked down) - Slower immobility value recovery rate(takes longer to recover)
William:
- Faster mid-air movements
- Faster transitions to mid-air dash
Shorten the land stiffening period(faster restarts after landing)
Lucien:
- Use less gauge for steep dives
- Extended the mid-air dash duration
Patrick: - Lowered immobility value(easier to get knocked down) - Lowered Resilience
GUN
Lighting Gun:
- Lowered horizontal homing capability
- Lowered vertical homing capability
- Lowered damage to immobility value
Triple Gun: - Longer hit stun
Sqeeze Gun:
- Extended the time to bullets performance change
- Bigger hit area for blasts
Big Ball Gun:
- Slower reload
- Lowered power and damage to immobility value
- Extended the time to bullets performance change
- Lowered homing capability
Left Side Gun: Right Side Gun: - Faster reload
Reflect Laser Gun:
- Faster bullet speed
- Longer hit stun
Hammerhead Gun:
- Faster reload
- Faster reload for charge shots
- Lowered damage to immobility value
- Longer hit stun
Freeze Gun:
- faster movement speed while firing
- Increased power
Disrupter Gun: - Extended the time to bullets performance change
Shotgun: - Lowered damage to immobility value
WIRE
All Wires (except Auto series):
- Faster travel speed
- Increased damage to immobility value
All Auto series:
- Slower travel speed
- Longer reload after blasts
- Lowered power and damage to immobility value
TRACKER
Geo Gardian:
- Longer reload
- Lowered vertical homing capability
- Bigger sensor radius
- Lowered power and damage to immobility value
Multi Gardian:
- Smaller sensor radius
- Faster travel speed within sensor radius
- Longer lasting
- Lowered power and damage to immobility value
ULTIMATE
Fire Swarm:
- Extended the time to start homing
- Faster travel speed
- Lowered power and damage to immobility value
- Shorter hit stun
Tidal Wave:
- Extended the time to start homing
- Longer lasting
- Lowered power and damage to immobility value
- Shorter hit stun
Source
Changelog.gg summarizes and formats this update. How we read updates.
