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Steam News1 July 20206y ago

Changes made to game balance

Hi everyone, we have made quite a few changes to the game balance! Please take a look!

Full notes

Full SYNAPTIC DRIVE update

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What changed

0 fixes0 additions20 changes0 removals
  • Balance
  • Performance
  • Gameplay
changedHi everyone, we have made quite a few changes to the game balance! Please take a look!
changedOVERALLIncreased knock down time - Increased invincible time after a knock down - Increased time to become invincible after a knock down - Deal less damage when attacking knocked down opponents - Decreased ultimate gauge gain by all trackers
changedBODYSamonji: - Lowered immobility value(easier to get knocked down) - Slower immobility value recovery rate(takes longer to recover) - Slower mid-air movement speed
changedBODYBalmung: - Use less gauge for land-dash - Faster land-dash - Eliminated stiffening before land-dash - Eliminated stiffening after land-dash - Shorten the duration of land-dash
changedBODYVedvar: - Use less gauge for land-dash - Faster land-dash - Extended the duration of mid-air dash - Eliminated stiffening before land-dash - Eliminated stiffening after land-dash
changedBODYLucien: - Use less gauge for steep dives - Extended the mid-air dash duration

Hi everyone, we have made quite a few changes to the game balance! Please take a look!

Game Balance Adjustment

OVERALL

  • Increased knock down time - Increased invincible time after a knock down - Increased time to become invincible after a knock down - Deal less damage when attacking knocked down opponents - Decreased ultimate gauge gain by all trackers

BODY

Samonji: - Lowered immobility value(easier to get knocked down) - Slower immobility value recovery rate(takes longer to recover) - Slower mid-air movement speed

Mirabel: - Extended the landing stiffen period(takes longer to restart after landing) - Lowered Resilience

Clown:

  • Use less gauge for land-dash
  • Use less gauge for multistage jumps

Balmung:

  • Use less gauge for land-dash
  • Faster land-dash
  • Eliminated stiffening before land-dash
  • Eliminated stiffening after land-dash
  • Shorten the duration of land-dash

Vedvar:

  • Use less gauge for land-dash
  • Faster land-dash
  • Extended the duration of mid-air dash
  • Eliminated stiffening before land-dash
  • Eliminated stiffening after land-dash

Rex: - Use less gauge for mid-air dash and multistage jumps - Use less gauge for land-dash - Faster land-dash - Eliminated stiffening before land-dash - Eliminated stiffening after land-dash - Faster restarts after mid-air dash - Lowered immobility value(easier to get knocked down) - Slower immobility value recovery rate(takes longer to recover)

William:

  • Faster mid-air movements
  • Faster transitions to mid-air dash

Shorten the land stiffening period(faster restarts after landing)

Lucien:

  • Use less gauge for steep dives
  • Extended the mid-air dash duration

Patrick: - Lowered immobility value(easier to get knocked down) - Lowered Resilience

GUN

Lighting Gun:

  • Lowered horizontal homing capability
  • Lowered vertical homing capability
  • Lowered damage to immobility value

Triple Gun: - Longer hit stun

Sqeeze Gun:

  • Extended the time to bullets performance change
  • Bigger hit area for blasts

Big Ball Gun:

  • Slower reload
  • Lowered power and damage to immobility value
  • Extended the time to bullets performance change
  • Lowered homing capability

Left Side Gun: Right Side Gun: - Faster reload

Reflect Laser Gun:

  • Faster bullet speed
  • Longer hit stun

Hammerhead Gun:

  • Faster reload
  • Faster reload for charge shots
  • Lowered damage to immobility value
  • Longer hit stun

Freeze Gun:

  • faster movement speed while firing
  • Increased power

Disrupter Gun: - Extended the time to bullets performance change

Shotgun: - Lowered damage to immobility value

WIRE

All Wires (except Auto series):

  • Faster travel speed
  • Increased damage to immobility value

All Auto series:

  • Slower travel speed
  • Longer reload after blasts
  • Lowered power and damage to immobility value

TRACKER

Geo Gardian:

  • Longer reload
  • Lowered vertical homing capability
  • Bigger sensor radius
  • Lowered power and damage to immobility value

Multi Gardian:

  • Smaller sensor radius
  • Faster travel speed within sensor radius
  • Longer lasting
  • Lowered power and damage to immobility value

ULTIMATE

Fire Swarm:

  • Extended the time to start homing
  • Faster travel speed
  • Lowered power and damage to immobility value
  • Shorter hit stun

Tidal Wave:

  • Extended the time to start homing
  • Longer lasting
  • Lowered power and damage to immobility value
  • Shorter hit stun

Source

Steam News / 1 July 2020

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