In this update3
Full notes
Full Symphorix update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- UI and audio
Symphorix changes
New Features
- All Attacks UnlockedAll attack types are available from the start, allowing immediate experimentation with combat strategies and loadouts without progression restrictions.
Dynamic Explosion Physics: Explosions now push enemies based on proximity and damage, with bombs creating stronger effects than projectiles for realistic, impactful results.
Smart Proximity Fuses: Projectiles and mines detect and detonate near enemies within a set range, enabling defensive strategies and efficient area denial.
Fixed Issues
- Coin RetentionFixed a bug where coins earned in a session were lost if quitting via the pause menu. Coins are now saved instantly upon collection.
Improvements
Audio System Overhaul: Audio sliders working in the options menu now and their setting persists between sessions.
Active Coin Earning: Coins are now earned by collecting energy globes (1 globes = 1 coin) dropped by defeated enemies, rewarding active play over passive survival. Existing coin multipliers remain effective.
Source
Changelog.gg summarizes and formats this update. How we read updates.
