Full notes
Full Symphonia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Symphonia changes
Symphonia 1.1.1 Patch Notes
Hello everyone!
First, the whole Sunny Peak team wishes you all a happy new year! This patch mainly covers level design and camera tweaks, alongside light bug fixes. Other patches will be coming in early 2025 to add more level design tweaks and fix more bugs; some of them take some time to find and fix.
Level Design :
S22: Moved up the collectible
- S23Reduced the height of the central pillar
- S24Removed a cushion on the top left and added a one-way platform
S30: Light killzone colliders rework in the collectible area
- S37Simplified the transition to the first vertical string
S41: Moved the first checkpoint farther to the right
- S42Removed spikes and a pillar in the second section
- B19Adjusted the third pendulum timing to match with the rest of them
B29: Moved the bottom right bell farther to the left
B36: Inverted rotating block faces
Camera:
Tweaked camera movements to make them more fluid in those rooms : S7, S42, W31, B24
Bugs :
Fixed a bug that can softlock the player if they die at the very end of the escape sequence in Brass
Fixed a bug that can softlock the player inside the Wayfarer Tune menu when dying while having it open
Fixed an animation bug that can lock Philemon when landing on a horizontal string with a double jump
Fixed minor audio and animation issues
Other tiny modifications
Thanks again for your feedback and for playing the game. See you for the next patch!
Musically yours, Sunny Peak 🌄
Source
Changelog.gg summarizes and formats this update. How we read updates.
