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Steam News12 December 20241y ago

Symphonia 1.1.0 Patch Notes

Hello dear platforming lovers ! Today sees the launch of our first patch since launch day… It is a pretty big one, as we tried to tackle some of the most important problems we have been seeing in this first week : confu

Full notes

Full Symphonia update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello dear platforming lovers !

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
addedReworked the settings menu to clarify the utility of gameplay variants. - Added a new warning popup, that appears if you enter secret areas without having the core abilities needed to complete the area. - Added a new achievement, related to aura shards ! - Added a new splash screen (Razer Interhaptics). - Changed the credits to include new entries for Razer Interhaptics. - Removed the debug input for the camera movements.
fixedFixed a bug on the horizontal strings that allowed you to clip under when using the double jump on them. - Fixed a bug that changed Philemon’s orientation when he died and stuck on a cushion at the same time. - Fixed a bug that froze Philemon when using the grappling bow on a horizontal string. - Fixed a bug that caused coins to instantly teleport if you died while collecting them. - Fixed a bug that displayed unwanted dust vfx when the player tried to move during one of the Trickster’s cutscenes. - Fixed a bug that caused Philemon to be unable to use the Wayfarer Tune in the Palace Jail. - Fixed a bug that made the catapult preview and grappling bow trail go behind the scenery sometimes. - Fixed a bug that caused some animation issues when using alt+tab at specific moments. - Fixed a bug that caused Philemon’s animation to be wrong when launching the cutscene in the second room of Palace Jail. - Fixed a bug that lowered the audio volume when dying while playing the Wayfarer Tune. - Attempt to fix the bug that causes some rooms to not load sometimes. - Fixed minor issues in audio. - Fixed minor animation issues. - Fixed many other tiny bugs and imprecise behaviors.

Symphonia changes

addedReworked the settings menu to clarify the utility of gameplay variants. - Added a new warning popup, that appears if you enter secret areas without having the core abilities needed to complete the area. - Added a new achievement, related to aura shards ! - Added a new splash screen (Razer Interhaptics). - Changed the credits to include new entries for Razer Interhaptics. - Removed the debug input for the camera movements.
fixedFixed a bug on the horizontal strings that allowed you to clip under when using the double jump on them. - Fixed a bug that changed Philemon’s orientation when he died and stuck on a cushion at the same time. - Fixed a bug that froze Philemon when using the grappling bow on a horizontal string. - Fixed a bug that caused coins to instantly teleport if you died while collecting them. - Fixed a bug that displayed unwanted dust vfx when the player tried to move during one of the Trickster’s cutscenes. - Fixed a bug that caused Philemon to be unable to use the Wayfarer Tune in the Palace Jail. - Fixed a bug that made the catapult preview and grappling bow trail go behind the scenery sometimes. - Fixed a bug that caused some animation issues when using alt+tab at specific moments. - Fixed a bug that caused Philemon’s animation to be wrong when launching the cutscene in the second room of Palace Jail. - Fixed a bug that lowered the audio volume when dying while playing the Wayfarer Tune. - Attempt to fix the bug that causes some rooms to not load sometimes. - Fixed minor issues in audio. - Fixed minor animation issues. - Fixed many other tiny bugs and imprecise behaviors.

Today sees the launch of our first patch since launch day… It is a pretty big one, as we tried to tackle some of the most important problems we have been seeing in this first week : confusions about some features, and some annoyingly common bugs. Thanks again to the Symphonia Discord members for sending us your bugs, that really helps fixing them faster !

Without waiting, here are the patch notes for Symphonia 1.1.0 (spoilers ahead !) :

Features :

  • Reworked the settings menu to clarify the utility of gameplay variants. - Added a new warning popup, that appears if you enter secret areas without having the core abilities needed to complete the area. - Added a new achievement, related to aura shards ! - Added a new splash screen (Razer Interhaptics). - Changed the credits to include new entries for Razer Interhaptics. - Removed the debug input for the camera movements.

Bugs :

  • Fixed a bug on the horizontal strings that allowed you to clip under when using the double jump on them. - Fixed a bug that changed Philemon’s orientation when he died and stuck on a cushion at the same time. - Fixed a bug that froze Philemon when using the grappling bow on a horizontal string. - Fixed a bug that caused coins to instantly teleport if you died while collecting them. - Fixed a bug that displayed unwanted dust vfx when the player tried to move during one of the Trickster’s cutscenes. - Fixed a bug that caused Philemon to be unable to use the Wayfarer Tune in the Palace Jail. - Fixed a bug that made the catapult preview and grappling bow trail go behind the scenery sometimes. - Fixed a bug that caused some animation issues when using alt+tab at specific moments. - Fixed a bug that caused Philemon’s animation to be wrong when launching the cutscene in the second room of Palace Jail. - Fixed a bug that lowered the audio volume when dying while playing the Wayfarer Tune. - Attempt to fix the bug that causes some rooms to not load sometimes. - Fixed minor issues in audio. - Fixed minor animation issues. - Fixed many other tiny bugs and imprecise behaviors.

Thanks again for this awesome launch week and see you next week for another patch !

Musically yours, Sunny Peak 🌄

Source

Steam News / 12 December 2024

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