As release is coming up very soon, I figured this is a good time to do a quick community post. The first thing i would like to highlight is an improvement to season exporting.
In this update3
Full notes
Full SYDE Rugby League Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions6 changes0 removals
Events
Balance
Performance
Compatibility
changedAs release is coming up very soon, I figured this is a good time to do a quick community post. The first thing i would like to highlight is an improvement to season exporting.
changedSeason ExportingBy using the launch option --JsonExporting , all exported seasons will save as a Json file inside the game's directory, which will contain the majority of information in a season, including game, ladder and leaderboard data.
changedSeason ExportingThis is currently not in a fully finished state, as I plan to include more game data inside the json file (including stuff like error stats and more), however I feel that's it good to mention now in case someone wants to make a cool season viewer using this data (Like the one above, but like, much better)
changed1.0.0.0 Generation CalculationsThe chance of getting a team (that isn't custom) with the exact same Name, Jersey & Logo (including colours) should be 1 in 906,633,000,000. That isn't even taking into account all the players, the players stats & their looks as well!
changedSpecial Thanks To Beta TestersLastly, I want to thank everyone who's spent even a second of their time playing this game during it's beta and getting back to me with as many bugs as they could find. There were some pretty big bugs found during this beta (including a lot of crashes, eek) that were able to be squashed due to some pretty intensive feedback.
changedSpecial Thanks To Beta TestersEvery bit of help that I got during this project has been greatly appreciated, and I hope that this game has truly been made better for it.
SYDE Rugby League Simulator changes
changedAs release is coming up very soon, I figured this is a good time to do a quick community post. The first thing i would like to highlight is an improvement to season exporting.
changedBy using the launch option --JsonExporting , all exported seasons will save as a Json file inside the game's directory, which will contain the majority of information in a season, including game, ladder and leaderboard data.
changedThis is currently not in a fully finished state, as I plan to include more game data inside the json file (including stuff like error stats and more), however I feel that's it good to mention now in case someone wants to make a cool season viewer using this data (Like the one above, but like, much better)
changedThe chance of getting a team (that isn't custom) with the exact same Name, Jersey & Logo (including colours) should be 1 in 906,633,000,000. That isn't even taking into account all the players, the players stats & their looks as well!
changedLastly, I want to thank everyone who's spent even a second of their time playing this game during it's beta and getting back to me with as many bugs as they could find. There were some pretty big bugs found during this beta (including a lot of crashes, eek) that were able to be squashed due to some pretty intensive feedback.
As release is coming up very soon, I figured this is a good time to do a quick community post. The first thing i would like to highlight is an improvement to season exporting.
Season Exporting
By using the launch option --JsonExporting, all exported seasons will save as a Json file inside the game's directory, which will contain the majority of information in a season, including game, ladder and leaderboard data.
This is currently not in a fully finished state, as I plan to include more game data inside the json file (including stuff like error stats and more), however I feel that's it good to mention now in case someone wants to make a cool season viewer using this data (Like the one above, but like, much better)
1.0.0.0 Generation Calculations
Without middle names, there are a possibility of 194,481 different player names that can be generated
Including middle names, there are 5,639,949 different player names that can be generated
There are also 147,576 different possibilities for the players look
There are 61,500 different team names that can be generated
There are 273,000 different jersey combinations
The chance of getting a team (that isn't custom) with the exact same Name, Jersey & Logo (including colours) should be 1 in 906,633,000,000. That isn't even taking into account all the players, the players stats & their looks as well!
Special Thanks To Beta Testers
Lastly, I want to thank everyone who's spent even a second of their time playing this game during it's beta and getting back to me with as many bugs as they could find. There were some pretty big bugs found during this beta (including a lot of crashes, eek) that were able to be squashed due to some pretty intensive feedback.
Every bit of help that I got during this project has been greatly appreciated, and I hope that this game has truly been made better for it.