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Steam News1 July 20215y ago

SRL Simulator Release and Roadmap!

Hey Everyone, friendly SRL developer here. Now that the store page has been live for a couple of hours, I just wanted to share some plans for release and afterwards. 1.0.0.0 1.0.0.

Full notes

Full SYDE Rugby League Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone, friendly SRL developer here. Now that the store page has been live for a couple of hours, I just wanted to share some plans for release and afterwards.

What changed

0 fixes0 additions4 changes0 removals
  • Store
  • Compatibility
  • Gameplay
changedHey Everyone, friendly SRL developer here. Now that the store page has been live for a couple of hours, I just wanted to share some plans for release and afterwards.
changedFuture features have already been planned for this game, with the major one being the introduction of representative rounds. This feature was coined as the game went into beta for 1.0.0.0, which is why it won't be included in the main release.
changedThe release and features of 1.2.0.0 will depend heavily on the feedback from the prior two versions. This could be anything ranging from major changes to the calculations to simple quality of life improvements based off comments.
changedI plan to keep the announcements updated as much as I can before this game is officially released, including more in-depth explanations for how the game & simulations work. Until then though, enjoy this gif showcasing the Team In-Depth view

SYDE Rugby League Simulator changes

changedHey Everyone, friendly SRL developer here. Now that the store page has been live for a couple of hours, I just wanted to share some plans for release and afterwards.
changedFuture features have already been planned for this game, with the major one being the introduction of representative rounds. This feature was coined as the game went into beta for 1.0.0.0, which is why it won't be included in the main release.
changedThe release and features of 1.2.0.0 will depend heavily on the feedback from the prior two versions. This could be anything ranging from major changes to the calculations to simple quality of life improvements based off comments.
changedI plan to keep the announcements updated as much as I can before this game is officially released, including more in-depth explanations for how the game & simulations work. Until then though, enjoy this gif showcasing the Team In-Depth view

1.0.0.0

1.0.0.0 is currently scheduled to be released on the 31st July, however this is not a confirmed date and is subject to change. The features of the first release include everything that makes this game what it is, or simply put, the first release is a finished product.

By the way, did you know that the game and it's framework are all open-source? So if you don't want to wait for the steam release or you want to make modifications (or if you like pain, you can always try making a game from scratch in the framework), then you can just click the image below and you'll be sent to the github repo!

Steam post image

1.1.0.0

Future features have already been planned for this game, with the major one being the introduction of representative rounds. This feature was coined as the game went into beta for 1.0.0.0, which is why it won't be included in the main release.

There's no current time period for how long this update will take after 1.0.0.0 to release.

1.2.0.0

The release and features of 1.2.0.0 will depend heavily on the feedback from the prior two versions. This could be anything ranging from major changes to the calculations to simple quality of life improvements based off comments.

I plan to keep the announcements updated as much as I can before this game is officially released, including more in-depth explanations for how the game & simulations work. Until then though, enjoy this gif showcasing the Team In-Depth view

Kind Regards, Callum <3

Source

Steam News / 1 July 2021

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