Repeated intro
Hey mighty gladiators, just a small patch this launch day, been so hectic! My brain is seriously fried as I've been up since 2am. (It's now 5pm). Didn't get to as many bugfixes as I had hoped and there's still a lot on the list but potentially over the weekend and definitely come Monday I will tackle many more things as they come in.
What changed
2 fixes0 additions0 changes0 removals
fixed-- BALANCE CHANGES / STAT FIXES --- • Significantly increased the damage of Arcane Blast and Flame Hands • Increased the damage of Spiritual hammer • Increased the base health of all gladiators by 20 • Wail now has a cooldown of 3 turns (up from 2) • Nerfed Huge Charles' stats a little ( too hard for a first boss!) • Throw Weapon now has a 4 turn cooldown --- BATTLE CHANGES / FIXES --- • Fixed a bug where Armour Expert reduced damage vs health as well as armour • Improved dice roll calculations for hitchance (subtle but should 'feel' slightly more accurate now) • Fixed a bug where enemies could use species special skills in forbidden arenas • Fixed a bug where Sorcerer's Vortex skill only impacted status damage and not original hit damage. --- SHOP FIXES CHANGES --- • Cleaver, Bow, Dagger and Blackjack are now level 1 weapons so they can be available ASAP in multiplayer • Increased the base damage of all non-shank weapons by 2
fixed-- MULTIPLAYER CHANGES --- • Fixed a bug where level 1 bots could not hit you … ever… Fixed a bug where the multiplayer matches could go on for far too long if a player left the 'jump swipe detector' on and didn't jump
Swords and Sandals Immortals changes
fixed-- BALANCE CHANGES / STAT FIXES --- • Significantly increased the damage of Arcane Blast and Flame Hands • Increased the damage of Spiritual hammer • Increased the base health of all gladiators by 20 • Wail now has a cooldown of 3 turns (up from 2) • Nerfed Huge Charles' stats a little ( too hard for a first boss!) • Throw Weapon now has a 4 turn cooldown --- BATTLE CHANGES / FIXES --- • Fixed a bug where Armour Expert reduced damage vs health as well as armour • Improved dice roll calculations for hitchance (subtle but should 'feel' slightly more accurate now) • Fixed a bug where enemies could use species special skills in forbidden arenas • Fixed a bug where Sorcerer's Vortex skill only impacted status damage and not original hit damage. --- SHOP FIXES CHANGES --- • Cleaver, Bow, Dagger and Blackjack are now level 1 weapons so they can be available ASAP in multiplayer • Increased the base damage of all non-shank weapons by 2
fixed-- MULTIPLAYER CHANGES --- • Fixed a bug where level 1 bots could not hit you … ever… Fixed a bug where the multiplayer matches could go on for far too long if a player left the 'jump swipe detector' on and didn't jump
Thanks so much for your feedback, well wishes and encouragement today - (and your patience!)
Cheers Oli
--- BALANCE CHANGES / STAT FIXES --- • Significantly increased the damage of Arcane Blast and Flame Hands • Increased the damage of Spiritual hammer • Increased the base health of all gladiators by 20 • Wail now has a cooldown of 3 turns (up from 2) • Nerfed Huge Charles' stats a little ( too hard for a first boss!) • Throw Weapon now has a 4 turn cooldown --- BATTLE CHANGES / FIXES --- • Fixed a bug where Armour Expert reduced damage vs health as well as armour • Improved dice roll calculations for hitchance (subtle but should 'feel' slightly more accurate now) • Fixed a bug where enemies could use species special skills in forbidden arenas • Fixed a bug where Sorcerer's Vortex skill only impacted status damage and not original hit damage. --- SHOP FIXES CHANGES --- • Cleaver, Bow, Dagger and Blackjack are now level 1 weapons so they can be available ASAP in multiplayer • Increased the base damage of all non-shank weapons by 2
--- MULTIPLAYER CHANGES --- • Fixed a bug where level 1 bots could not hit you … ever… Fixed a bug where the multiplayer matches could go on for far too long if a player left the 'jump swipe detector' on and didn't jump