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Steam News10 March 20233y ago

V 1.0.1.A - Launch day balancing and bugfixes .... zzzz ....

Hey mighty gladiators, just a small patch this launch day, been so hectic! My brain is seriously fried as I've been up since 2am. (It's now 5pm).

Full notes

Full Swords and Sandals Immortals update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey mighty gladiators, just a small patch this launch day, been so hectic! My brain is seriously fried as I've been up since 2am. (It's now 5pm). Didn't get to as many bugfixes as I had hoped and there's still a lot on the list but potentially over the weekend and definitely come Monday I will tackle many more things as they come in.

What changed

2 fixes0 additions0 changes0 removals
  • Balance
  • Fixes
fixed-- BALANCE CHANGES / STAT FIXES --- • Significantly increased the damage of Arcane Blast and Flame Hands • Increased the damage of Spiritual hammer • Increased the base health of all gladiators by 20 • Wail now has a cooldown of 3 turns (up from 2) • Nerfed Huge Charles' stats a little ( too hard for a first boss!) • Throw Weapon now has a 4 turn cooldown --- BATTLE CHANGES / FIXES --- • Fixed a bug where Armour Expert reduced damage vs health as well as armour • Improved dice roll calculations for hitchance (subtle but should 'feel' slightly more accurate now) • Fixed a bug where enemies could use species special skills in forbidden arenas • Fixed a bug where Sorcerer's Vortex skill only impacted status damage and not original hit damage. --- SHOP FIXES CHANGES --- • Cleaver, Bow, Dagger and Blackjack are now level 1 weapons so they can be available ASAP in multiplayer • Increased the base damage of all non-shank weapons by 2
fixed-- MULTIPLAYER CHANGES --- • Fixed a bug where level 1 bots could not hit you … ever… Fixed a bug where the multiplayer matches could go on for far too long if a player left the 'jump swipe detector' on and didn't jump

Swords and Sandals Immortals changes

fixed-- BALANCE CHANGES / STAT FIXES --- • Significantly increased the damage of Arcane Blast and Flame Hands • Increased the damage of Spiritual hammer • Increased the base health of all gladiators by 20 • Wail now has a cooldown of 3 turns (up from 2) • Nerfed Huge Charles' stats a little ( too hard for a first boss!) • Throw Weapon now has a 4 turn cooldown --- BATTLE CHANGES / FIXES --- • Fixed a bug where Armour Expert reduced damage vs health as well as armour • Improved dice roll calculations for hitchance (subtle but should 'feel' slightly more accurate now) • Fixed a bug where enemies could use species special skills in forbidden arenas • Fixed a bug where Sorcerer's Vortex skill only impacted status damage and not original hit damage. --- SHOP FIXES CHANGES --- • Cleaver, Bow, Dagger and Blackjack are now level 1 weapons so they can be available ASAP in multiplayer • Increased the base damage of all non-shank weapons by 2
fixed-- MULTIPLAYER CHANGES --- • Fixed a bug where level 1 bots could not hit you … ever… Fixed a bug where the multiplayer matches could go on for far too long if a player left the 'jump swipe detector' on and didn't jump

Thanks so much for your feedback, well wishes and encouragement today - (and your patience!)

Cheers Oli

--- BALANCE CHANGES / STAT FIXES --- • Significantly increased the damage of Arcane Blast and Flame Hands • Increased the damage of Spiritual hammer • Increased the base health of all gladiators by 20 • Wail now has a cooldown of 3 turns (up from 2) • Nerfed Huge Charles' stats a little ( too hard for a first boss!) • Throw Weapon now has a 4 turn cooldown --- BATTLE CHANGES / FIXES --- • Fixed a bug where Armour Expert reduced damage vs health as well as armour • Improved dice roll calculations for hitchance (subtle but should 'feel' slightly more accurate now) • Fixed a bug where enemies could use species special skills in forbidden arenas • Fixed a bug where Sorcerer's Vortex skill only impacted status damage and not original hit damage. --- SHOP FIXES CHANGES --- • Cleaver, Bow, Dagger and Blackjack are now level 1 weapons so they can be available ASAP in multiplayer • Increased the base damage of all non-shank weapons by 2

--- MULTIPLAYER CHANGES --- • Fixed a bug where level 1 bots could not hit you … ever… Fixed a bug where the multiplayer matches could go on for far too long if a player left the 'jump swipe detector' on and didn't jump

Source

Steam News / 10 March 2023

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