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Steam News30 March 20233y ago

V1.1.1 - Health regeneration every turn now , plus some bugfixes / balancing.

Hey gladiators, not a massive update today ( working on the iOS/Android builds and also patching the Classic Collection and other games over the next week or so ) but a few bugs were brought to my attention, so I've don

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Hey gladiators, not a massive update today ( working on the iOS/Android builds and also patching the Classic Collection and other games over the next week or so ) but a few bugs were brought to my attention, so I've done a patch tonight.

What changed

1 fix0 additions3 changes0 removals
  • Balance
  • Fixes
changedThe major thing in this update is something I'd meant to do but forgot in all the chaos ( it's even mentioned in the stats info too ) - vitality/stamina were meant to restore a little health and essence every turn, like in classic S&S. A lot more if you rest of course. This is now working.
changedCheers everyone, thanks for the feedback I truly appreciate it - remember I'm a solo developer and this is a complex beast, so I appreciate the reports on the forums! Those who instead just leaving snarky reviews and refund the game without giving me a chance to either fix things or reply, good riddance - that is not the way of the gladiator!
changed-- BALANCE CHANGES / STAT FIXES --- • You now regain a small amount health each turn based on how much vitality and stamina you have. • All gladiators in multiplayer now start with the Noob armour set ( minus a helmet ) • Slightly nerfed the final dungeon boss stats
fixed-- BATTLE CHANGES / FIXES --- • Changed incorrect tooltip info on Joy in Sorrow talent (it should be 100% chance of proccing, not 50%) • Fixed a bug where the Automatons failed to drop certain reward weapons on defeat --- MULTIPLAYER CHANGES --- • Potential fix for NPC bots in multiplayer stalling --- MISC UPDATES --- • Added Android Compatibility for Multiplayer Cross Platform Gameplay • Fixed a bug where Boss Rush mode would only trigger when you defeated the Starbound Gladiator (instead of just facing them) • Fixed a bug where only the player's maximum health was shown in the dungeon, not their current health. • Fixed a bug where you could die from a single hit in a dungeon after visiting a First Blood Arena

Swords and Sandals Immortals changes

changedThe major thing in this update is something I'd meant to do but forgot in all the chaos ( it's even mentioned in the stats info too ) - vitality/stamina were meant to restore a little health and essence every turn, like in classic S&S. A lot more if you rest of course. This is now working.
changedCheers everyone, thanks for the feedback I truly appreciate it - remember I'm a solo developer and this is a complex beast, so I appreciate the reports on the forums! Those who instead just leaving snarky reviews and refund the game without giving me a chance to either fix things or reply, good riddance - that is not the way of the gladiator!
changed-- BALANCE CHANGES / STAT FIXES --- • You now regain a small amount health each turn based on how much vitality and stamina you have. • All gladiators in multiplayer now start with the Noob armour set ( minus a helmet ) • Slightly nerfed the final dungeon boss stats
fixed-- BATTLE CHANGES / FIXES --- • Changed incorrect tooltip info on Joy in Sorrow talent (it should be 100% chance of proccing, not 50%) • Fixed a bug where the Automatons failed to drop certain reward weapons on defeat --- MULTIPLAYER CHANGES --- • Potential fix for NPC bots in multiplayer stalling --- MISC UPDATES --- • Added Android Compatibility for Multiplayer Cross Platform Gameplay • Fixed a bug where Boss Rush mode would only trigger when you defeated the Starbound Gladiator (instead of just facing them) • Fixed a bug where only the player's maximum health was shown in the dungeon, not their current health. • Fixed a bug where you could die from a single hit in a dungeon after visiting a First Blood Arena

The major thing in this update is something I'd meant to do but forgot in all the chaos ( it's even mentioned in the stats info too ) - vitality/stamina were meant to restore a little health and essence every turn, like in classic S&S. A lot more if you rest of course. This is now working.

Cheers everyone, thanks for the feedback I truly appreciate it - remember I'm a solo developer and this is a complex beast, so I appreciate the reports on the forums! Those who instead just leaving snarky reviews and refund the game without giving me a chance to either fix things or reply, good riddance - that is not the way of the gladiator!

Anyway, enjoy my friends. Oli

V 1.1.1.A (March 30 2023):

--- BALANCE CHANGES / STAT FIXES --- • You now regain a small amount health each turn based on how much vitality and stamina you have. • All gladiators in multiplayer now start with the Noob armour set ( minus a helmet ) • Slightly nerfed the final dungeon boss stats

--- BATTLE CHANGES / FIXES --- • Changed incorrect tooltip info on Joy in Sorrow talent (it should be 100% chance of proccing, not 50%) • Fixed a bug where the Automatons failed to drop certain reward weapons on defeat --- MULTIPLAYER CHANGES --- • Potential fix for NPC bots in multiplayer stalling --- MISC UPDATES --- • Added Android Compatibility for Multiplayer Cross Platform Gameplay • Fixed a bug where Boss Rush mode would only trigger when you defeated the Starbound Gladiator (instead of just facing them) • Fixed a bug where only the player's maximum health was shown in the dungeon, not their current health. • Fixed a bug where you could die from a single hit in a dungeon after visiting a First Blood Arena

Source

Steam News / 30 March 2023

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