Full notes
Full Swords and Sandals Classic Collection update
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What changed
- Gameplay
- Performance
- Fixes
Swords and Sandals Classic Collection changes
Continue your journey through the Swords and Sandals archives with the bizarre, hillarious curiosity, Gross Out : Battle For Sludge Valley!
As another special thank you to everyone who has bought the Classic Collection over the years, we have decided to include Gross Out : Battle For Sludge Valley in the collection! This oddity of a game was a joint project with Kryptix Entertaimnent to promote their line of Gross Out trading cards. It was built using the Swords and Sandals 2 combat engine way back in 2007.
While the game itself has nothing at all S&S universe, it is a much-requested game that has been included in the Classic Collection for posterity. It's aimed at younger kids and the humour isn't for everyone, but if you've never seen it before it may be worth checking out!
You will find many similarities with S&S 2 in terms of gameplay, but instead of swords and axes, you are fighting with dead fish on sticks, fart cannons and toilet plungers. Join a cast of young misfits as they try to save their beloved Sludge Valley from the evil Big Jim Longhorn.
I've also done a few quick fixes to S&S Crusader and S&S IV. It's not a massive patch but there is another, larger patch coming sometime in June/July that will also include some performance boosts for the games and a number of fixes for S&S 2 and S&S 3 ... this is a bigger patch, taking time to put together as well as juggle finishing off Swords and Sandals Crusader Redux, which should be dropping late July.
General Changes
Added a new game to the collection, 2007's Gross Out : Battle For Sludge Valley.
Swords and Sandals IV
Fixed a major bug where gladiators names appeared as undefined before or after duel tiles
The lions cleaning cages message should no longer appear on duel tiles as you should always now have a rival gladiator to fight.
Swords and Sandals Crusader
Fixed a major bug where enemy lords casting Leadership would bug out the game
Added a level cap of 50 to the game to prevent Crusaders running out of skills to use and being stuck on the level-up screen.
Fixed incorrect enemy taunts on the end of Survival mode
Until the next time, I salute you!
Cheers, Oliver Joyce Whiskeybarrel Studios
Source
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