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Steam News31 March 20263mo ago

【Update [0.8.76]】- [Skill Cast Optimization!]

Dear Players, here are the contents of this update: 【Optimization & Adjustments】 Characters will now strictly follow the order you have specified when casting skills.

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Full Swords And Magic: Path Of Conquest update

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What changed

0 fixes1 addition2 changes1 removal
  • Performance
  • Gameplay
  • Balance
changed【Optimization & Adjustments】
changedCharacters will now strictly follow the order you have specified when casting skills. If a skill is on cooldown, it will be skipped and the next available skill will be used instead — this cycle continues.
removedHealers are now much more proactive with healing!!! Today I restructured the skill system, separating the healing skill trigger logic into its own parallel process with higher priority — your healer will no longer be interrupted by basic attacks or other skills! (However, due to the restructuring, there may be bugs I haven't discovered yet. If you encounter any, please let me know — I truly appreciate it!)
addedToday I also developed the framework for talent and passive skill effects. As a first example — the Light Mage's talent, Fountain of Light, now comes with special effects and sound effects. I'll gradually add appropriate effects and sounds to all passives going forward!

Swords And Magic: Path Of Conquest changes

changed【Optimization & Adjustments】
changedCharacters will now strictly follow the order you have specified when casting skills. If a skill is on cooldown, it will be skipped and the next available skill will be used instead — this cycle continues.
removedHealers are now much more proactive with healing!!! Today I restructured the skill system, separating the healing skill trigger logic into its own parallel process with higher priority — your healer will no longer be interrupted by basic attacks or other skills! (However, due to the restructuring, there may be bugs I haven't discovered yet. If you encounter any, please let me know — I truly appreciate it!)
addedToday I also developed the framework for talent and passive skill effects. As a first example — the Light Mage's talent, Fountain of Light, now comes with special effects and sound effects. I'll gradually add appropriate effects and sounds to all passives going forward!

Dear Players, here are the contents of this update:

【Optimization & Adjustments】

Characters will now strictly follow the order you have specified when casting skills. If a skill is on cooldown, it will be skipped and the next available skill will be used instead — this cycle continues.

Healers are now much more proactive with healing!!! Today I restructured the skill system, separating the healing skill trigger logic into its own parallel process with higher priority — your healer will no longer be interrupted by basic attacks or other skills! (However, due to the restructuring, there may be bugs I haven't discovered yet. If you encounter any, please let me know — I truly appreciate it!)

Today I also developed the framework for talent and passive skill effects. As a first example — the Light Mage's talent, Fountain of Light, now comes with special effects and sound effects. I'll gradually add appropriate effects and sounds to all passives going forward!

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If you're enjoying the game, please consider leaving a review 🙂 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!

[Swords and Magic: Path of Conquest] Developer - Archer [2026.03.31]

Source

Steam News / 31 March 2026

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