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Steam News22 May 20251y ago

0.5.1: Fixes, mods, romances and more!

Greetings, friends! Hope you're ready for love! Or, for finally being able to create fully integrable mods of any complexity.

In this update2

Full notes

Full Swordhaven: Iron Conspiracy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes8 additions4 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
  • Compatibility
addedGreetings, friends! Hope you're ready for love! Or, for finally being able to create fully integrable mods of any complexity. Or, if not that, for playing the game without the pesky issues our last patch introduced by mistake! Cuz this time, we've got a little something for everyone. Patch v.0.5.1 fixes an array of problems you helped us discover after the last big update. It also greatly improves the existing ModKit infrastructure and adds an example mod featuring a fully functional companion for you to either bring along—or dissect to learn how the NPC creation node constructor system works. That’s something that'll help with any modding project you may have. We even threw in something we're still avoiding in the base game—a semi-hidden romance path modded into her teammate dialogue. We really hope you enjoy it. Now, onto the changelogs:
fixedChangelog for Swordhaven v.0.5.1:Fixed camera height inside Gate Quarter buildings;
changedChangelog for Swordhaven v.0.5.1:Updated Old Quarter and Gate Quarter ambiance and step zones;
addedChangelog for Swordhaven v.0.5.1:Added icons for some items;
fixedChangelog for Swordhaven v.0.5.1:Fixed teammate death bug on easy difficulty;
fixedChangelog for Swordhaven v.0.5.1:Fixed NPC and item duplication issues from the release patch (issue not present in v.0.5.0);

Swordhaven: Iron Conspiracy changes

addedGreetings, friends! Hope you're ready for love! Or, for finally being able to create fully integrable mods of any complexity. Or, if not that, for playing the game without the pesky issues our last patch introduced by mistake! Cuz this time, we've got a little something for everyone. Patch v.0.5.1 fixes an array of problems you helped us discover after the last big update. It also greatly improves the existing ModKit infrastructure and adds an example mod featuring a fully functional companion for you to either bring along—or dissect to learn how the NPC creation node constructor system works. That’s something that'll help with any modding project you may have. We even threw in something we're still avoiding in the base game—a semi-hidden romance path modded into her teammate dialogue. We really hope you enjoy it. Now, onto the changelogs:
fixedFixed camera height inside Gate Quarter buildings;
changedUpdated Old Quarter and Gate Quarter ambiance and step zones;
addedAdded icons for some items;
fixedFixed teammate death bug on easy difficulty;

Greetings, friends! Hope you're ready for love! Or, for finally being able to create fully integrable mods of any complexity. Or, if not that, for playing the game without the pesky issues our last patch introduced by mistake! Cuz this time, we've got a little something for everyone. Patch v.0.5.1 fixes an array of problems you helped us discover after the last big update. It also greatly improves the existing ModKit infrastructure and adds an example mod featuring a fully functional companion for you to either bring along—or dissect to learn how the NPC creation node constructor system works. That’s something that'll help with any modding project you may have. We even threw in something we're still avoiding in the base game—a semi-hidden romance path modded into her teammate dialogue. We really hope you enjoy it. Now, onto the changelogs:

Changelog for Swordhaven v.0.5.1:

  • Fixed camera height inside Gate Quarter buildings;

  • Updated Old Quarter and Gate Quarter ambiance and step zones;

  • Added icons for some items;

  • Fixed teammate death bug on easy difficulty;

  • Fixed NPC and item duplication issues from the release patch (issue not present in v.0.5.0);

  • Fixed incorrect trigger activation;

  • Fixed doors in the sewer;

  • Fixed bugs with quest after payment (Wustus);

  • Killing Tomer now fails related quests;

  • Many distinctions now displayed as a list in the overview;

  • Fixed issues with some quests;

  • Fixed TAA mode bugs;

  • Added sound effects for traps and toxic sewer zones;

  • Fixed bugs in main quest progression with Bundza;

  • Improved crocodile boss cutscene sound effects;

  • Fixed character shaking after combat;

  • Shield now fades properly when fallen;

  • Fixed bug with money during trading;

  • Hunting disabled on Mysterious Mound;

  • Fixed various bugs with chests and inventory;

  • NPCs Aldar and Dobrel now appear correctly when starting a new game;

  • Updated and improved the Circus and Beast cutscene;

  • Updated map for Secluded Valley;

  • Fixed repeated quest encounters in beta for saves not overwritten after the bug appeared;

  • Removed extra scene when starting a new game;

  • Fixed worker animation;

Changelog for ModKit:

  • New location added to the world map near Clamreach;

  • New companion character Liris added;

  • Added new armour, weapons, and helmet;

https://steamcommunity.com/sharedfiles/filedetails/?id=3478409150 Steam post image

Please share your thoughts, and thank you so much for reading this far. Yours, Atom Team

Source

Steam News / 22 May 2025

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