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Steam News17 October 20258mo ago

Bugfix Report 17.10.25

Hello Operator, some bugfixes have been made to the Demo. The issue that caused the tutorial to stop progressing has been fixed. As ever, please let me know if any issues persist.

Full notes

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Repeated intro

Hello Operator, some bugfixes have been made to the Demo. The issue that caused the tutorial to stop progressing has been fixed. As ever, please let me know if any issues persist.

What changed

7 fixes0 additions4 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Events
fixedHello Operator, some bugfixes have been made to the Demo. The issue that caused the tutorial to stop progressing has been fixed. As ever, please let me know if any issues persist.
fixedFixesTutorial: Fixed tutorial halting midway through
fixedFixesGameplay: Fixed calls stopping halfway through day.
fixedFixesGameplay: Calls should now avoid triggering on sockets which have yet to be unplugged
fixedFixesAudio/Visual: Corrected texturing on cutscene graphics
fixedFixesAudio/Visual: Corrected timing on some of the cutscene subtitles

Fixes

  • TutorialFixed tutorial halting midway through
  • GameplayFixed calls stopping halfway through day.
  • Gameplay: Calls should now avoid triggering on sockets which have yet to be unplugged

  • Audio/VisualCorrected texturing on cutscene graphics
  • Audio/VisualCorrected timing on some of the cutscene subtitles
  • Audio/VisualReworked shader/lighting for key switchboard components

Additions

  • An option to skip a cutscene now appears when you attempt to skip once.

Balancing

  • GameplayTweaked maximum number of calls per day

Notes

Balancing is a balancing act. Your feedback will help in getting the level of challenge right, but the outcome won't be perfect. Proficiency and experience will inevitably affect what people see as "too hard". Adjustable difficulty is a feasible addition but likely won't come for a while - please know that the idea is on the table.

Some people observed certain speakers not hanging up once the call was finished. The problem was not as it seemed, but I've addressed it nonetheless. Once the call was concluded, another call could immediately trigger from one of the connected speakers, before the Operator unplugged them. There's a possibility this might still happen in some cases, but hopefully not...

Expect further updates to the User Interface.

Thank you for your time, feedback and patience.

J

Source

Steam News / 17 October 2025

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