What changed
1 fix0 additions1 change0 removals
fixedChange Log: -Added tooltip support for equipment attributes -Reduced ranged damage of skills by ~20% compared to melee counterparts to promote melee combat -Fixed a bug which would incorrectly calculate lifesteal -Now scaling damage absorption by up to 0.9 (compared to up to 1 damage) per unit level -Reduced health regen by a bit -Now ommitting floating text for lifesteal below 1 -Now rounding numbers for floating text -Fixed a bug which prevented the game from saving selected crew member equipment -Now assigning equipment to AI-controlled crew members
changedKnown Issues: The 20% damage penalty for ranged skills is not yet reflected in the tooltips. Forged skills do not survive closing the game.
Sweet Surge changes
fixedChange Log: -Added tooltip support for equipment attributes -Reduced ranged damage of skills by ~20% compared to melee counterparts to promote melee combat -Fixed a bug which would incorrectly calculate lifesteal -Now scaling damage absorption by up to 0.9 (compared to up to 1 damage) per unit level -Reduced health regen by a bit -Now ommitting floating text for lifesteal below 1 -Now rounding numbers for floating text -Fixed a bug which prevented the game from saving selected crew member equipment -Now assigning equipment to AI-controlled crew members
changedKnown Issues: The 20% damage penalty for ranged skills is not yet reflected in the tooltips. Forged skills do not survive closing the game.
Change Log: -Added tooltip support for equipment attributes -Reduced ranged damage of skills by ~20% compared to melee counterparts to promote melee combat -Fixed a bug which would incorrectly calculate lifesteal -Now scaling damage absorption by up to 0.9 (compared to up to 1 damage) per unit level -Reduced health regen by a bit -Now ommitting floating text for lifesteal below 1 -Now rounding numbers for floating text -Fixed a bug which prevented the game from saving selected crew member equipment -Now assigning equipment to AI-controlled crew members
Known Issues: The 20% damage penalty for ranged skills is not yet reflected in the tooltips. Forged skills do not survive closing the game.