What changed
1 fix0 additions3 changes0 removals
- Balance
- Gameplay
- UI and audio
fixedChange Log: -Fixed a bug which prevented health regeneration from being applied properly -Changed scaling of attributes --Power: Roughly adds 0-1 damage per unit level (depending on equipment stats) --Vitality: Adds 10 health per unit level --Defense: Adds roughly 2 points of damage mitigation per unit level
changedDev Comment: Vitality and Defense will be updated in another patch to scale with equipment stats
changedKnown Issues: -Missing tooltips which reflect how equipment stats change unit stats
changedReduced damage multipliers of counter units from 50% down to 15%.
damage multipliers of counter units50%→15%↓damage multipliers of counter units decreased, nerfSweet Surge changes
fixedChange Log: -Fixed a bug which prevented health regeneration from being applied properly -Changed scaling of attributes --Power: Roughly adds 0-1 damage per unit level (depending on equipment stats) --Vitality: Adds 10 health per unit level --Defense: Adds roughly 2 points of damage mitigation per unit level
changedDev Comment: Vitality and Defense will be updated in another patch to scale with equipment stats
changedKnown Issues: -Missing tooltips which reflect how equipment stats change unit stats
changedReduced damage multipliers of counter units from 50% down to 15%.
Change Log: -Fixed a bug which prevented health regeneration from being applied properly -Changed scaling of attributes --Power: Roughly adds 0-1 damage per unit level (depending on equipment stats) --Vitality: Adds 10 health per unit level --Defense: Adds roughly 2 points of damage mitigation per unit level
Dev Comment: Vitality and Defense will be updated in another patch to scale with equipment stats
Known Issues: -Missing tooltips which reflect how equipment stats change unit stats
-Reduced damage multipliers of counter units from 50% down to 15%.
Dev Comment: 50% was just too high. We feel 15% still promotes counterplay, reduces combat pace a little bit and allows for equipment stats to have a bigger impact on the battles.