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Steam News3 December 20178y ago

Feature Update 2

Better anti-aliasing and other better default graphics settings! No more blurry text. * New menu level with menu improvements for easier access, visibility, etc. Options moved to game browser screen.

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedBetter anti-aliasing and other better default graphics settings! No more blurry text. * New menu level with menu improvements for easier access, visibility, etc. Options moved to game browser screen. * New Map: Big Canyons (renamed Big Island to Floating Island). * New face! * Input turning is now supported on both Vive and Oculus. Swipe both thumbs left or right on the pads simultaneously to snap turn 30 degrees left or right. * Added Sampling graphics options to allow for supersampling (up to 400%) or subsampling (down to 50%). High values will probably cause significant performance loss. This isn't very important with the better default anti-aliasing. * The loading screen should now continue to display until you have completely connected and are controlling a character. This should prevent situations where the skybox gets "stuck" to your face while connecting to a host with high latency. * Pressing grip now only returns weapons to their slot when your hand is near the slot. When your hand is not near the slot the grip input will instead propagate to other items such as turrets. This means you can now fire both turrets and a weapon simultaneously, whereas before you had to drop your weapon to fire the turret on the same side. Weapons must be returned to the slot they came from, so you have reach back up to your back and press grip to return it to your back, and you have to reach down to your waist and press grip to return your pistol to the hip slot. * You can now grab surfaces while holding a weapon (if your hand is at a surface when you press the trigger it will grab it, otherwise it will fire). * "Straight Grip" is now the default gun angle option. Can still be toggled to "Gun Grip" in the options menu. * Increased weapon pickup radius. * Slightly reduced birdflight glide turn rate and reduce birdflight max speed from 100 m/s to 30 m/s * Some spell draw penalty times rebalanced. * Fixed clients not seeing the slomo effect after a match restart. * Fixed pistol not having the proper hit radius (is now easier to hit). * Fixed the host's jet hands not displaying on clients. * Fixed issues with menu interaction laser display. * Fixed a client crash on match restart. * Fixed an issue where weapon beams would sometimes not be visible (especially with supersampling enabled). * Other bug fixes and improvements.
  • Better anti-aliasing and other better default graphics settings! No more blurry text. * New menu level with menu improvements for easier access, visibility, etc. Options moved to game browser screen. * New Map: Big Canyons (renamed Big Island to Floating Island). * New face! * Input turning is now supported on both Vive and Oculus. Swipe both thumbs left or right on the pads simultaneously to snap turn 30 degrees left or right. * Added Sampling graphics options to allow for supersampling (up to 400%) or subsampling (down to 50%). High values will probably cause significant performance loss. This isn't very important with the better default anti-aliasing. * The loading screen should now continue to display until you have completely connected and are controlling a character. This should prevent situations where the skybox gets "stuck" to your face while connecting to a host with high latency. * Pressing grip now only returns weapons to their slot when your hand is near the slot. When your hand is not near the slot the grip input will instead propagate to other items such as turrets. This means you can now fire both turrets and a weapon simultaneously, whereas before you had to drop your weapon to fire the turret on the same side. Weapons must be returned to the slot they came from, so you have reach back up to your back and press grip to return it to your back, and you have to reach down to your waist and press grip to return your pistol to the hip slot. * You can now grab surfaces while holding a weapon (if your hand is at a surface when you press the trigger it will grab it, otherwise it will fire). * "Straight Grip" is now the default gun angle option. Can still be toggled to "Gun Grip" in the options menu. * Increased weapon pickup radius. * Slightly reduced birdflight glide turn rate and reduce birdflight max speed from 100 m/s to 30 m/s * Some spell draw penalty times rebalanced. * Fixed clients not seeing the slomo effect after a match restart. * Fixed pistol not having the proper hit radius (is now easier to hit). * Fixed the host's jet hands not displaying on clients. * Fixed issues with menu interaction laser display. * Fixed a client crash on match restart. * Fixed an issue where weapon beams would sometimes not be visible (especially with supersampling enabled). * Other bug fixes and improvements.

Source

Steam News / 3 December 2017

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