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Steam News11 February 20266mo ago

Public Lobby Test Begins! AI Update!

๐Ÿšจ Officers, ๐Ÿ“ข The Public Lobby Test Event is on! We've updated the prologue version of the game to offer you all a week's opportunity to check out the upcoming public lobby feature for SWAT Commander's Early Access ve

In this update3

Full notes

Full SWAT Commander: Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions17 changes0 removals
  • UI and audio
  • Events
  • Server
added๐Ÿ“ข The Public Lobby Test Event is on!We've updated the prologue version of the game to offer you all a week's opportunity to check out the upcoming public lobby feature for SWAT Commander's Early Access version! Apart from the test event that features the public lobby, we're also adding permanent updates to the game's AI and UI . Details in the patch notes below! ๐Ÿ‘‡
changed๐Ÿ“ข The Public Lobby Test Event is on!SWAT Commander Prologue
changedPlease remember that the AI and UI parts of the update are permanent for the Prologue!Once you're done checking out the public lobbies, you're welcome to share your feedback or report any issues you may have experienced using the form here: https://forms.gle/sJzGEDusXey69eoM8 ๐Ÿ‘ˆ
changedPlease remember that the AI and UI parts of the update are permanent for the Prologue!SWAT Commander Prologue v.0.7.9.0 โ€” Public Lobbies & AI update
changedPlease remember that the AI and UI parts of the update are permanent for the Prologue!NETWORK
addedPlease remember that the AI and UI parts of the update are permanent for the Prologue!Public lobbies are now available, allowing players to host sessions open to everyone via the lobby browser โ€” from now it can be anyone, not just Steam friends.

SWAT Commander: Prologue changes

addedWe've updated the prologue version of the game to offer you all a week's opportunity to check out the upcoming public lobby feature for SWAT Commander's Early Access version! Apart from the test event that features the public lobby, we're also adding permanent updates to the game's AI and UI . Details in the patch notes below! ๐Ÿ‘‡
changedSWAT Commander Prologue
changedOnce you're done checking out the public lobbies, you're welcome to share your feedback or report any issues you may have experienced using the form here: https://forms.gle/sJzGEDusXey69eoM8 ๐Ÿ‘ˆ
changedSWAT Commander Prologue v.0.7.9.0 โ€” Public Lobbies & AI update
changedNETWORK

๐Ÿšจ Officers,

๐Ÿ“ข The Public Lobby Test Event is on!

We've updated the prologue version of the game to offer you all a week's opportunity to check out the upcoming public lobby feature for SWAT Commander's Early Access version! Apart from the test event that features the public lobby, we're also adding permanent updates to the game's AI and UI. Details in the patch notes below! ๐Ÿ‘‡

SWAT Commander Prologue

Starting today, on February 11th, the event will last exactly one week and end on February 18th!

Please remember that the AI and UI parts of the update are permanent for the Prologue!

Once you're done checking out the public lobbies, you're welcome to share your feedback or report any issues you may have experienced using the form here: https://forms.gle/sJzGEDusXey69eoM8 ๐Ÿ‘ˆ

SWAT Commander Prologue v.0.7.9.0 โ€” Public Lobbies & AI update

NETWORK

  • Public lobbies are now available, allowing players to host sessions open to everyone via the lobby browser โ€” from now it can be anyone, not just Steam friends.

  • Voice chat has been added to lobbies, making communication possible directly from the menu before launching the mission.

  • Improved mission loading time.

  • Steam Overlay integration: players can now join lobbies and send invites directly through the Steam Overlay.

Civilian AI

  • Added the ability for civilians to take photos. A small memento of your traumatic experience.

  • Improved civilian complaining behavior for a more realistic depiction of getting people to cooperate in high-stress situation.

  • Improved civilian fear reactions and responses to danger for more realistic behavior in crisis situations.

  • Fixed glitches in civilian fear reactions.

  • Fixed issues with civilians fleeing from dangerous situations.

Suspect AI

  • Improved suspect combat reasoning and decision-making.

  • Suspects can now choose additional actions during combat.

  • Improved suspect cover usage. They're suspected criminals, not automated turrets.

  • Improved suspect hostage handling. Be particularly careful around those situations from now on.

  • Fixed suspect movement issues.

  • Fixed issues where suspects would stand up and re-engage in combat after losing line of sight while not restrained.

  • Fixed multiple issues related to suspect cover logic.

General AI

  • Fixed surrender behavior occurring too close to doorways for both suspects and civilians, improving positioning and safety during arrests.

User Interface

  • Added a Quick Restart option to the pause menu (Restart button), allowing mission to be restarted without returning to the lobby.

  • Mission restart has been changed now the mission can be quickly restarted without going to the briefing for much greater convenience.

Over and out,

SWAT Commander Team

Source

Steam News / 11 February 2026

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